Faction
- Magore's Fiends
Card sets (8)
Organised play
2 | 14 - NOT VALID
Objectives (12)


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Q: Can I score Conquest if all of my fighters are out of action?
A: No.
Current as of official Nightvault Designer's Commentary, November 2018


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Total glory - 17
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0 |
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2
Gambits (11)


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Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can Improvisation be used if you have no power cards in your hand to discard?
A: Yes.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can I play Inspiration Strikes on a fighter that is already Inspired?
A: Yes.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?
A: No. The damage is dealt by the ploy, not the Attack action.
Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?
A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.
Current as of official Nightvault Designer's Commentary, November 2018


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Upgrades (11)


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Q: Can Soultrap still be used if the attacking player used Twist the Knife?
A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).
Q: Can Soultrap still be used if either player used Rebound?
A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).
Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?
A: Yes
Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?
A: No.
Current as of official Nightvault Designer's Commentary, November 2018


- Description:
(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll aor
place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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180 | No Escape |
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Score this immediately if three or more of your fighters made a Charge action this phase | 1 | - |
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- | - | 3/33 (9.09%) | |
183 | Show of Strength |
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Score this immediately if your leader takes an enemy fighter out of action | 1 | - |
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- | - | 5/33 (15.15%) | |
190 | Furious Inspiration |
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Choose a friendly fighter. The become Inspired | - | - |
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- | - | 5/33 (15.15%) | |
193 | To the Victor, the Spoils |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards | - | - |
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234 | Advancing Strike |
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Restricted Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action |
1 | - |
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- | - | 4/33 (12.12%) | |
235 | Alone in the Darkness |
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Restricted Score this in an end phase if there are no adjacent fighters on the battlefield |
2 | - |
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- | - | 6/33 (18.18%) | |
243 | Change of Tactics |
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Restricted Score this immediately if a friendly fighter on Guard makes a Charge action |
1 | - |
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- | - | 13/33 (39.39%) | |
247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory | 2 | - |
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? | SSduplicate | 3/33 (9.09%) | |
257 | Escalation |
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Restricted Score this in an end phase if three or more upgrade cards were played in the preceding action phase |
2 | - |
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- | - | 29/33 (87.88%) | |
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round | 1 | - |
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- | - | 15/33 (45.45%) | |
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase | 1 | - |
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- | - | 9/33 (27.27%) | |
284 | Precise Use of Force |
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Restricted Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action |
1 | - |
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291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards | 3 | - |
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- | - | 24/33 (72.73%) | |
329 | Great Concussion |
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Banned Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them |
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331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action | - | - |
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? | - | 27/33 (81.82%) | |
333 | Improvisation |
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Discard all power cards in your hand and draw three power cards | - | - |
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? | - | 3/33 (9.09%) | |
334 | Inspiration Strikes |
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Choose a friendly fighter. They become Inspired | - | - |
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? | - | 13/33 (39.39%) | |
343 | My Turn |
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Restricted Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them |
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? | - | 12/33 (36.36%) | |
347 | Quick Thinker |
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Banned Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase |
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348 | Ready for Action |
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Restricted Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action |
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- | - | 26/33 (78.79%) | |
369 | Trap |
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Restricted Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage |
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? | - | 6/33 (18.18%) | |
372 | Twist the Knife |
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Restricted Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action |
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- | - | 4/33 (12.12%) | |
373 | A Destiny to Meet |
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Restricted If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point |
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- | - | 2/33 (6.06%) | |
376 | Awakened Weapon |
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Restricted You can re-roll one attack dice each time this fighter makes an Attack action |
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- | - | 3/33 (9.09%) | |
384 | Deathly Fortitude |
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-2 Move, +2 Wounds | - | - |
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- | - | 24/33 (72.73%) | |
389 | Great Fortitude |
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+1 Wounds | - | - |
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- | SSduplicate | 10/33 (30.3%) | |
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2 | - | - |
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- | SSduplicate | 25/33 (75.76%) | |
395 | Incredible Strength |
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Restricted +1 Damage to all Attack actions with a Range of 1 or 2 |
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- | - | 2/33 (6.06%) | |
403 | Light Armour |
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Rolls of ![]() |
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420 | Soultrap |
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Restricted Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
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? | - | 2/33 (6.06%) | |
424 | Tethered Spirit |
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Restricted (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
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433 | Trusted Defender |
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You can re-roll one defence dice for this fighter when they are the target of an Attack action | - | - |
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- | - | 2/33 (6.06%) | |
L14 | Gory Visage |
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Attack actions that target this fighter deal 1 less damage, to a minimum of 1 | - | Magore Redhand |
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- | - | 2/33 (6.06%) | |
L24 | Shining Example |
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Score this in an end phase if your leader is on the battlefield and Inspired | 1 | - |
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- | - | 19/33 (57.58%) |