Shared deck

Ironskull's Boyz Ironskull's Boyz
Destruction Destruction

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 3 | 25 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 23
3 | 7 | 2
0 | 0

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
93 Get Da Boss Ironskull's Boyz Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
100 Gorkamorka's Blessing Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ironskull's Boyz expansion - -  
103 Leadin' By Example Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action.
- - Ironskull's Boyz expansion ? -  
104 More Choppin' Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation.
- - Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
116 Waaagh! Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action.
- - Ironskull's Boyz expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
236 Annihilation Universal Objective Score this in an end phase if all enemy fighters have been taken out of action.
5 - Core set - SSduplicate  
237 Assassinate Universal Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - The Chosen Axes expansion - -  
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters.
2 - Ironskull's Boyz expansion - -  
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory.
3 - Ironskull's Boyz expansion ? -  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase.
1 - Sepulchral Guard expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
Restricted
1 - The Chosen Axes expansion - -  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - SSduplicate  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion ? SSduplicate  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 10/37 (27.03%)  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - SSduplicate 8/37 (21.62%)  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
Restricted
- - The Chosen Axes expansion ? -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
- - Spiteclaw's Swarm expansion ? SSduplicate  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
Restricted
- - The Chosen Axes expansion ? -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
Restricted
- - Spiteclaw's Swarm expansion - -  
382 Daemonic Weapon Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

Each time this fighter makes this Attack action, they first suffer 1 damage.
- - Ironskull's Boyz expansion ? -  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 31/37 (83.78%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
Restricted
- - Sepulchral Guard expansion - -  
403 Light Armour Universal Upgrade Rolls of Critical successCritical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.
- - The Chosen Axes expansion - -  
409 Shadeglass Axe Universal Upgrade (Errata update) The Grievous 1 keyword replaces the similar ability on this card.

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
Restricted
- - Sepulchral Guard expansion ? -