AdeptiCon 2018 Grand Clash - 17th place
|30||Awe-Inspiring||Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||SSduplicate|
|35||Lightning Strikes||Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.||1||-||-||SSduplicate|
|38||Slayers of Tyrants||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||SSduplicate|
|40||Peal of Thunder||Choose any enemy fighter and push them one hex in any direction.||-||-||-||SSduplicate|
|41||Righteous Zeal||+1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.||-||-||-||SSduplicate|
|45||Tireless Assault||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||?||SSduplicate|
|49||Blessed by Sigmar||+1 Wounds.||-||-||-||SSduplicate|
|52||Fatal Riposte||Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker.||-||Severin Steelheart||?||SSduplicate|
|236||Annihilation||Score this in an end phase if all enemy fighters have been taken out of action.||5||-||-||SSduplicate|
|247||Conquest||Score this in the third end phase if all of your surviving fighters are in your opponent's territory.||2||-||?||SSduplicate|
|250||Crushing Force||Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action.||1||-||-||-|
|259||Flawless Strategy||Score this in an end phase if you scored two or more other objective cards in this phase.||1||-||-||-|
|277||No Remorse||Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||SSduplicate|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||SSduplicate|
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|339||Mighty Swing||Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each.||-||-||?||SSduplicate||4/56 (7.14%)|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|353||Scavenge||Reaction: Play this after a friendly fighter's Attack action that takes an adjacent enemy fighter with an upgrade out of action. Gain an additional glory point.||-||-||-||-|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||15/56 (26.79%)|
|375||Army of One||If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.||-||-||-||SSduplicate|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|377||Blessed Armour||When you roll a Critical success for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt.||-||-||?||-|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||17/56 (30.36%)|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/56 (46.43%)|
|392||Headlong Charge||When this fighter makes a Charge action, increase their Move characteristic by 1 until the end of the activation.||-||-||-||-|
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.
|431||Total Offence||(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.||-||-||-||-|