# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
59 | Battle Without End | (Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase. Forsaken Forsaken |
1 | - | - | - | ||||||
60 | Claim the City | Score this in an end phase if you hold every objective. Forsaken Forsaken |
5 | - | ? | - | ||||||
69 | Ceaseless Attacks | Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. Forsaken Forsaken |
- | - | - | - | ||||||
71 | Danse Macabre | Any friendly fighters that make a Move action in the next activation can move one additional hex. Forsaken Forsaken |
- | - | - | - | ||||||
73 | Restless Dead | Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. Forsaken Forsaken |
- | - | - | - | ||||||
77 | The Necromancer Commands | Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. Forsaken Forsaken |
- | - | ? | - | ||||||
78 | Ancient Commander | (Errata update) Action: Choose three other friendly fighters that have no Move or Charge tokens. Make one Move action with each of the chosen fighters. Forsaken Forsaken |
- | The Sepulchral Warden | - | - | ||||||
83 | Frightening Speed | +2 Move. Forsaken Forsaken |
- | The Harvester, The Champion, The Prince of Dust | - | - | ||||||
85 | Lethal Lunge | 2 Smash 2 3 Forsaken Forsaken |
- | The Sepulchral Warden | - | - | ||||||
254 | Determined Defender | Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
264 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | SSduplicate | ||||||
265 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | SSduplicate | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
278 | Our Only Way Out | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - | - | - | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/44 (6.82%) | |||||
310 | Confused Priorities | Switch two objectives that are currently being held. | - | - | - | - | ||||||
323 | Flickering Step | Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical success rolled. | - | - | - | SSduplicate | ||||||
335 | Invisible Walls | All fighters' Move characteristics are reduced to 1 for the next activation. | - | - | - | - | ||||||
340 | Mischievous Spirits | Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. | - | - | - | SSduplicate | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
402 | Legendary Swiftness | +1 Move. | - | - | - | - | ||||||
412 | Shadeglass Hammer | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 1 Smash 2 3 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. Restricted |
- | - | - | - | ||||||
426 | The Dazzling Key | If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
L6 | Warden's Call | Action: Choose two friendly fighters (other than your leader) and put them on Guard. Forsaken Forsaken |
- | The Sepulchral Warden | - | - | ||||||
L29 | Well-guarded | Score this in an end phase if your leader is adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
L52 | Kingsbane | 1 Fury 2 3 If the target is a leader, you can re-roll one attack dice when making this Attack action. |
- | - | - | - | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N441 | Regal Vision | Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - | - | - | ||||||
N444 | Shadowed Step | Choose a friendly fighter with no Move or Charge tokens and place them on an empty hex in no one's territory. Place a Move token next to them. | - | - | - | - | ||||||
N546 | Tome of Glories | Katophrane Tome Action: If this fighter is holding an objective, gain 1 glory point. Place a Charge token next to this fighter. |
- | - | - | - |