AdeptiCon 2019 Grand Clash - 21st place
|118||A Grim Promise||Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.||1||-||-||-|
|119||Ferocious Charge||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|124||Scion of Grimnir||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|125||Unstoppable Advance||Score this in an end phase if all of your surviving fighters are in enemy territory.||2||-||-||-|
|127||Indomitable||The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage.||-||-||-||-|
|129||Oathsworn||Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.||-||-||-||-|
|130||Piercing Stare||Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation.||-||-||-||-|
|132||The Earth Shakes||Choose a fighter and push them one hex.||-||-||-||-|
|133||Treasure-lust||Choose a friendly fighter and push them up to three hexes. They must end up holding an objective.||-||-||-||-|
|134||Ur-gold Boon||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.||-||-||-||-|
|136||Activated Runes||Each time this fighter make an Attack action, you can re-roll one dice.||-||-||-||-|
|141||Grimnir's Blessing||Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Block the damage suffered by this fighter is ignored.||-||Fjul-Grimnir||-||-|
|142||Grimnir's Fortitude||+1 Defence.||-||Fjul-Grimnir||-||-|
|143||Grimnir's Speed||+2 Move.||-||Fjul-Grimnir||-||-|
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|277||No Remorse||Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||SSduplicate|
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||SSduplicate|
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|L56||Rising to the Challenge||If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice.||-||-||-||-|
|N310||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||NVduplicate|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N441||Regal Vision||Choose a friendly fighter that is holding an objective. That fighter becomes Inspired.||-||-||-||-|
|N486||Champion's Fortitude||You can re-roll one defence dice each time you make a defence roll for this fighter.||-||-||?||NVduplicate|
|N505||Great Speed||+1 Move.||-||-||-||NVduplicate|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|