# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
118 | A Grim Promise |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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- | - | |||
119 | Ferocious Charge |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
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- | - | |||
124 | Scion of Grimnir |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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- | - | |||
125 | Unstoppable Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - |
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- | - | |||
127 | Indomitable |
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The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - |
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- | - | |||
129 | Oathsworn |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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- | - | |||
130 | Piercing Stare |
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Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. | - | - |
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- | - | |||
132 | The Earth Shakes |
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Choose a fighter and push them one hex. | - | - |
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- | - | |||
133 | Treasure-lust |
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Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - |
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- | - | |||
134 | Ur-gold Boon |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
136 | Activated Runes |
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Each time this fighter make an Attack action, you can re-roll one dice. | - | - |
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- | - | |||
141 | Grimnir's Blessing |
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Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a ![]() |
- | Fjul-Grimnir |
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- | - | |||
142 | Grimnir's Fortitude |
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+1 Defence. | - | Fjul-Grimnir |
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- | - | |||
143 | Grimnir's Speed |
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+2 Move. | - | Fjul-Grimnir |
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- | - | |||
235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
277 | No Remorse |
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Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic. | 1 | - |
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- | SSduplicate | |||
305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
334 | Inspiration Strikes |
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Choose a friendly fighter. They become Inspired. | - | - |
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? | - | |||
343 | My Turn |
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Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - |
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? | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
L24 | Shining Example |
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Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - |
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- | - | |||
L56 | Rising to the Challenge |
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If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice. | - | - |
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- | - | |||
N310 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | NVduplicate | |||
N374 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | NVduplicate | |||
N385 | What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
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- | - | |||
N441 | Regal Vision |
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Choose a friendly fighter that is holding an objective. That fighter becomes Inspired. | - | - |
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- | - | |||
N486 | Champion's Fortitude |
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You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - |
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? | NVduplicate | 6/24 (25%) | ||
N505 | Great Speed |
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+1 Move. | - | - |
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- | NVduplicate | |||
N506 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | NVduplicate | 22/24 (91.67%) | ||
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
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? | - |