Shared deck

Ironskull's Boyz Ironskull's Boyz

Card sets (10)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionZarbag's Gitz expansionGarrek's Reavers expansionSteelheart's Champions expansion


Play formats

Cards: 0 | 3 | 20 | 7

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Gambits (10)

10 | 0

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
90 Call of the Waaagh! Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Ironskull's Boyz expansion - -  
94 Good Scrap Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase.
2 - Ironskull's Boyz expansion - -  
111 Crush and Cleave Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave.
- Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
1 - The Farstriders expansion - UCR2  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
271 Massive Assault Universal Objective Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.
1 - Magore's Fiends expansion ? -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
305 Victorious Duel Universal Objective Score this immediately if your leader takes an enemy leader out of action.
2 - Ironskull's Boyz expansion - UCR2  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
- - Magore's Fiends expansion ? UCR3  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
354 Second Wind Universal Ploy (Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.
- - Magore's Fiends expansion ? -  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion ? SSduplicate 7/13 (53.85%)  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
- - Sepulchral Guard expansion - -  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
410 Shadeglass Dagger Universal Upgrade

Hex 1 SwordFury 3 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - Magore's Fiends expansion - UCR3  
412 Shadeglass Hammer Universal Upgrade

Hex 1 HammerSmash 2 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - Spiteclaw's Swarm expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -  
N305 Combination Strike Universal Objective Score this in an end phase if you scored at least two objective cards in the preceding action phase.
Restricted
2 - Steelheart's Champions expansion - -  
N357 Opening Gambit Universal Objective Score this in an end phase if you scored at least one objective card in the preceding action phase.
Restricted
1 - Garrek's Reavers expansion - -  
N373 Strong Start Universal Objective Score this immediately if the first fighter taken out of action in this round is an enemy fighter.
1 - Steelheart's Champions expansion ? - 2/13 (15.38%)  
N436 Pit Trap Universal Ploy Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
Restricted
- - Zarbag's Gitz expansion ? -  
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.
- - Zarbag's Gitz expansion ? - 7/13 (53.85%)