Faction
- Ironskull's Boyz
Card sets (10)
Organised play
2 | 13 - NOT VALID
Objectives (12)


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Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?
A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).
Current as of official Nightvault Designer's Commentary, November 2018


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Total glory - 17
7 |
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5 |
0
Gambits (10)


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Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Nightvault Designer's Commentary, November 2018


- FAQ:
Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Does this card let me activate a friendly fighter in an opponent’s activation?
A: No. It lets you activate a friendly fighter (in your activation) that you would not normally be able to activate (because they have a Charge token). If you play this card in the power step following your activation, it will have no effect.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?
A: Yes.
Current as of official Nightvault Designer's Commentary, November 2018


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Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?
A: After.
Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?
A: No. The damage is dealt by the ploy, not the Attack action.
Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?
A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.
Current as of official Nightvault Designer's Commentary, November 2018


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Upgrades (10)


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Q: Can Soultrap still be used if the attacking player used Twist the Knife?
A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).
Q: Can Soultrap still be used if either player used Rebound?
A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).
Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?
A: Yes
Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?
A: No.
Current as of official Nightvault Designer's Commentary, November 2018


- Description:
(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase - FAQ:
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# | Name | Name | Faction | Type | Description | Glory | Restrictions | Set | FAQ | Tags | TDC |
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90 | Call of the Waaagh! |
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Score this immediately if three or more of your fighters made a Charge action this phase | 1 | - |
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94 | Good Scrap |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase | 2 | - |
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111 | Crush and Cleave |
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This fighter's Attack actions gain Cleave | - | Gurzag Ironskull, Bonekutta |
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234 | Advancing Strike |
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Restricted Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action |
1 | - |
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- | - | 4/33 (12.12%) | |
235 | Alone in the Darkness |
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Restricted Score this in an end phase if there are no adjacent fighters on the battlefield |
2 | - |
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- | - | 6/33 (18.18%) | |
257 | Escalation |
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Restricted Score this in an end phase if three or more upgrade cards were played in the preceding action phase |
2 | - |
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- | - | 29/33 (87.88%) | |
271 | Massive Assault |
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Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included) | 1 | - |
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273 | Masterstroke |
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Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage | 1 | - |
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? | - | 7/33 (21.21%) | |
284 | Precise Use of Force |
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Restricted Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action |
1 | - |
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305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action | 2 | - |
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- | - | 4/33 (12.12%) | |
329 | Great Concussion |
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Banned Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them |
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331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action | - | - |
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? | - | 27/33 (81.82%) | |
343 | My Turn |
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Restricted Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them |
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? | - | 12/33 (36.36%) | |
347 | Quick Thinker |
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Banned Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase |
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348 | Ready for Action |
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Restricted Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action |
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- | - | 26/33 (78.79%) | |
354 | Second Wind |
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Choose a friendly fighter that made a Charge action this phase. In the next activation, they can be activated as if they had Moved rather than Charged | - | - |
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? | - | 3/33 (9.09%) | |
361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move | - | - |
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? | - | 8/33 (24.24%) | |
369 | Trap |
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Restricted Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage |
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? | - | 6/33 (18.18%) | |
372 | Twist the Knife |
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Restricted Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action |
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- | - | 4/33 (12.12%) | |
389 | Great Fortitude |
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+1 Wounds | - | - |
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- | SSduplicate | 10/33 (30.3%) | |
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2 | - | - |
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- | SSduplicate | 25/33 (75.76%) | |
393 | Helpful Whispers |
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Restricted If this fighter has no adjacent friendly fighters, rolls of ![]() |
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409 | Shadeglass Axe |
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- | - | 3/33 (9.09%) | |
410 | Shadeglass Dagger |
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Restricted
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412 | Shadeglass Hammer |
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Restricted
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420 | Soultrap |
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Restricted Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
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? | - | 2/33 (6.06%) | |
431 | Total Offence |
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(Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase | - | - |
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- | - | 2/33 (6.06%) | |
N305 | Combination Strike |
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Score this in an end phase if you scored at least two objective cards in the preceding action phase | 2 | - |
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N357 | Opening Gambit |
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Score this in an end phase if you scored at least one objective card in the preceding action phase | 1 | - |
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- | - | 2/33 (6.06%) | |
N373 | Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter | 1 | - |
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- | - | 15/33 (45.45%) | |
N436 | Pit Trap |
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Restricted Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage |
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- | - | 3/33 (9.09%) | |
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved | - | - |
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- | - | 19/33 (57.58%) |