Shared deck

The Chosen Axes The Chosen Axes

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 23 | 4

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Upgrades (10)

9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
119 Ferocious Charge The Chosen Axes Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.
1 - The Chosen Axes expansion - -  
124 Scion of Grimnir The Chosen Axes Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - The Chosen Axes expansion - -  
125 Unstoppable Advance The Chosen Axes Objective Score this in an end phase if all of your surviving fighters are in enemy territory.
2 - The Chosen Axes expansion - -  
132 The Earth Shakes The Chosen Axes Ploy Choose a fighter and push them one hex.
- - The Chosen Axes expansion - -  
133 Treasure-lust The Chosen Axes Ploy Choose a friendly fighter and push them up to three hexes. They must end up holding an objective.
- - The Chosen Axes expansion - -  
136 Activated Runes The Chosen Axes Upgrade Each time this fighter make an Attack action, you can re-roll one dice.
- - The Chosen Axes expansion - -  
142 Grimnir's Fortitude The Chosen Axes Upgrade +1 Defence.
- Fjul-Grimnir The Chosen Axes expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
1 - The Farstriders expansion - UCR2  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
276 No More Tricks Universal Objective Score this in an end phase if you have no power cards in your hand.
1 - Spiteclaw's Swarm expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory.
1 - Sepulchral Guard expansion - -  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? UCR3  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
373 A Destiny to Meet Universal Upgrade If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.
- - The Farstriders expansion ? UCR3  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
411 Shadeglass Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
421 Sprinter Universal Upgrade +1 Move.
- - Spiteclaw's Swarm expansion - -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -