35 |
Lightning Strikes |
|
|
|
Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. |
1 |
- |
|
-
|
SSduplicate |
|
|
40 |
Peal of Thunder |
|
|
|
Choose any enemy fighter and push them one hex in any direction. |
- |
- |
|
-
|
SSduplicate |
|
|
45 |
Tireless Assault |
|
|
|
Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. |
- |
- |
|
?
Q: How do I use Tireless Assault with a Scything Attack action, such as Severin Steelheart’s Mighty Swing?
A: A Scything Attack action is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is separately judged as succeeding or failing. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
234 |
Advancing Strike |
|
|
|
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 |
- |
|
-
|
- |
|
|
250 |
Crushing Force |
|
|
|
Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. |
1 |
- |
|
-
|
- |
|
|
257 |
Escalation |
|
|
|
Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 |
- |
|
?
Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
272 |
Master of War |
|
|
|
Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. |
1 |
- |
|
-
|
- |
|
|
273 |
Masterstroke |
|
|
|
Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage. |
1 |
- |
|
?
Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?
A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
282 |
Ploymaster |
|
|
|
Score this in an end phase if you played three or more ploys in the preceding action phase. |
1 |
- |
|
-
|
- |
|
|
331 |
Hidden Paths |
|
|
|
Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
- |
- |
|
?
Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
334 |
Inspiration Strikes |
|
|
|
Choose a friendly fighter. They become Inspired. |
- |
- |
|
?
Q: Can I play Inspiration Strikes on a fighter that is already Inspired?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
343 |
My Turn |
|
|
|
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- |
- |
|
?
Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Q: Can the damage that a wizard suffers when there are two or more Critical success symbols in their casting roll trigger the reaction on My Turn?
A: If the spell they were attempting to cast was a spell Attack action, then yes.
Q: Do abilities (other than Attack actions) on fighter cards that cause a fighter to be damaged, e.g. Thundrik's reaction, allow me to play My Turn?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
348 |
Ready for Action |
|
|
|
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- |
- |
|
?
Q: Can Ready for Action be used to perform a spell Attack action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
357 |
Shattering Terrain |
|
|
|
Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage. |
- |
- |
|
?
Q: When does the fighter suffer damage as a result of Shattering Terrain - before or after they are moved? If the damage would take a fighter out of action, in which hex would that happen, the starting or ending hex?
A: After they are moved - if the damage would take them out of action, this happens in the ending hex.
Q: How much damage does a fighter driven back by an Attack action with Knockback suffer from Shattering Terrain, if it is in effect?
A: 1 damage.
Q: If a fighter both moves and is pushed while Shattering Terrain is in effect, how much damage do they suffer, and when?
A: They suffer 1 damage after the first move or push. They do not suffer any damage for subsequent moves or pushes in the same activation.
Q: What happens if Shattering Terrain is in play and a fighter is driven back into a lethal hex, and then I play Trap and Pit Trap?
A: The fighter is dealt any damage by the Attack action first, then 1 damage by the lethal hex, then 1 damage by Shattering Terrain, then you can play Trap to deal 1 damage to that fighter, and after the Attack action is resolved you can play Pit Trap to deal 1 damage to that fighter.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
360 |
Sidestep |
|
|
|
Choose a friendly fighter and push them one hex. |
- |
- |
|
-
|
SSduplicate |
10/44 (22.73%) |
|
361 |
Spectral Wings |
|
|
|
The first fighter to make a Move action in the next activation has +2 Move. |
- |
- |
|
-
|
SSduplicate |
|
|
378 |
Concealed Weapon |
|
|
|
On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. |
- |
- |
|
-
|
- |
|
|
384 |
Deathly Fortitude |
|
|
|
-2 Move, +2 Wounds. Restricted |
- |
- |
|
-
|
- |
|
|
390 |
Great Speed |
|
|
|
+1 Move. |
- |
- |
|
-
|
SSduplicate |
|
|
391 |
Great Strength |
|
|
|
+1 Damage to all Attack actions with a Range of 1 or 2. |
- |
- |
|
-
|
SSduplicate |
37/44 (84.09%) |
|
433 |
Trusted Defender |
|
|
|
You can re-roll one defence dice for this fighter when they are the target of an Attack action. |
- |
- |
|
?
Q: Do Champion's Fortitude and Trusted Defender have the same effect?
A: Yes. If a fighter has both upgrades, you can re-roll up to two defence dice in their defence rolls (but not the same dice twice).
Q: Which rolls does Trusted Defender affect?
A: Only defence rolls.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N305 |
Combination Strike |
|
|
|
Score this in an end phase if you scored at least two objective cards in the preceding action phase. |
2 |
- |
|
-
|
- |
|
|
N319 |
Fired Up |
|
|
|
Score this in an end phase if at least one surviving friendly fighter is Inspired. |
1 |
- |
|
-
|
- |
|
|
N326 |
Great Gains |
|
|
|
Score this in an end phase if you gained at least 5 glory points in this round. |
2 |
- |
|
-
|
NVduplicate |
23/44 (52.27%) |
|
N373 |
Strong Start |
|
|
|
Score this immediately if the first fighter taken out of action in this round is an enemy fighter. |
1 |
- |
|
?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
|
NVduplicate |
|
|
N385 |
What Armour? |
|
|
|
Score this immediately if a friendly fighter's Attack action with Cleave succeeds. |
1 |
- |
|
-
|
- |
|
|
N467 |
Transfixing Stare |
|
|
|
Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them. |
- |
- |
|
-
|
- |
|
|
N486 |
Champion's Fortitude |
|
|
|
You can re-roll one defence dice each time you make a defence roll for this fighter. |
- |
- |
|
?
Q: Do Champion's Fortitude and Trusted Defender have the same effect?
A: Yes. If a fighter has both upgrades, you can re-roll up to two defence dice in their defence rolls (but not the same dice twice).
Current as of official Deathgorge Designer's Commentary, December 2023
|
NVduplicate |
14/44 (31.82%) |
|
N503 |
Gloryseeker |
|
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. |
- |
- |
|
-
|
NVduplicate |
35/44 (79.55%) |
|
N529 |
Potion of Rage |
|
|
|
Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. |
- |
- |
|
?
Q: If I use my Potion of Rage during a Scything Attack action, does the +2 Dice apply to each of the Attack actions made during that superaction, or just one of those Attack actions?
A: Just one - the one in which you take the reaction.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N543 |
Sudden Growth |
|
|
|
-2 Move (to a minimum of 0), +2 Wounds. |
- |
- |
|
-
|
- |
|
|
N550 |
Tome of Offerings |
|
|
|
Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- |
- |
|
-
|
- |
|
|