Warhammer Fest UK 2019 Grand Clash - 6th place
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|271||Massive Assault||Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|277||No Remorse||Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||SSduplicate|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|305||Victorious Duel||Score this immediately if your leader takes an enemy leader out of action.||2||-||-||SSduplicate|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||43/56 (76.79%)|
|324||Forceful Denial||Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect.||-||-||?||-|
|330||Healing Potion||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.||-||-||-||SSduplicate|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|354||Second Wind||(Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.||-||-||?||-|
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
|402||Legendary Swiftness||+1 Move.||-||-||-||-|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|N205||Demolished||Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action with a Damage characteristic of 5 or more.||1||-||-||-|
|N218||Predatory Growls||Choose an enemy fighter and push them one hex.||-||-||-||-||3/56 (5.36%)|
|N223||Blooming Spores||+1 Damage to this fighter's Attack actions with a Range of 1 or 2.||-||Mollog the Mighty||-||-|
|N224||Foul Temper||You can re-roll one dice in each attack roll for this fighter's Attack actions.
|N343||Longstrider||Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase.||1||-||?||-|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate|
|N391||Aggressive Defence||Reaction: Play this during an Attack action that targets a friendly fighter, before the attack roll. You cannot make a defence roll, but the target of the Attack action cannot be driven back. After the Attack action, if the friendly fighter survives, immediately make an attack action with that fighter that targets their attacker.
|N441||Regal Vision||Choose a friendly fighter that is holding an objective. That fighter becomes Inspired.||-||-||-||-|
|N477||Bag of Tricks||Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter.||-||-||-||NVduplicate|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/56 (30.36%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|N551||Tome of Vitality||Katophrane Tome