Saint Petersburg GT - 2nd place
|270||Making a Statement||Score this in an end phase if you hold all objectives (at least one) in your opponent's territory.||3||-||-||SSduplicate|
|275||Multiple Fronts||Score this in an end phase if your warband dealt damage to three or more enemy fighters in the preceding action phase.||1||-||-||-|
|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||-|
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|324||Forceful Denial||Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect.||-||-||?||-|
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|384||Deathly Fortitude||-2 Move, +2 Wounds.
1 Fury 3 3When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|L56||Rising to the Challenge||If your leader is out of action, this fighter has +1 Wounds and the Attack actions on their fighter card have +1 Dice.||-||-||-||-|
|N262||Domain Denied||Score this in an end phase if no enemy fighters are holding objectives.||1||-||-||-|
|N265||Lithe Spirits||Score this immediately if your warband makes its second or subsequent reaction in this phase.||1||-||-||-|
|N266||Reclaim the Lamentiri||Score this in an end phase if you hold all the objectives in at least one player's territory.||2||-||?||-|
|N268||Song of Hatred||Score this immediately if your warband successfully casts their second or subsequent spell in this phase.||1||-||-||-|
|N269||Strike Swiftly||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|N270||Vengeful Revenants||Score this in an end phase if at least one friendly fighter is out of action, and at least twice as many enemy fighters as friendly fighters are out of action.||2||-||-||-|
|N274||Leech Power||Play this only if a friendly Ylthari is holding an objective. Remove that objective from the battlefield and remove up to one wound token from that Ylthari's fighter card.||-||-||-||-|
|N279||Strength of the Burgeoning||Gambit Spell (Channel): If this spell is cast, the first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.||-||-||-||-|
|N282||Constant Growth||+1 Wounds.||-||-||-||-|
|N290||Warding Stance||+1 Defence.||-||Gallanghann of the Glade||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N365||Scorched Earth||Score this immediately if your warband removes an objective from the battlefield.||1||-||-||-|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-|
|N429||Lifesurge||Remove one wound token from all fighter cards that have at least one wound token.||-||-||-||-|
|N453||Sphere of Chamon||Gambit Spell (Channel): If this spell is cast, choose a fighter within three hexes of the caster. That fighter has a Defence characteristic (before other modifiers) of Block 1. This spell persists until the next power step or that fighter is out of action, whichever happens first.||-||-||-||-|
|N465||Terrifying Visage||Gambit Spell (Focus): If this spell is cast, enemy fighters adjacent to the caster have -1 Dice, to a minimum of 1, when they make Attack actions. This spell persists until the caster is out of action.||-||-||-||-|
|N485||Challenge Seeker||When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice.||-||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
1 Smash 2 -Roll five attack dice each time this Attack action succeeds. Its Damage characteristic is equal to the number of Smash and Critical success rolled.
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||NVduplicate|
|N557||Well of Power||While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.||-||Wizard||-||-|