Faction

Sepulchral Guard - Sepulchral Guard


Card sets (6)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionThe Farstriders expansion


Organised play

1 | 2 - NOT VALID

Gambits (10)

Sepulchral Guard expansion - Restless Dead
  • FAQ: -
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Sepulchral Guard expansion - Terrifying Screams
  • FAQ: -
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Sepulchral Guard expansion - The Necromancer Commands
  • FAQ:

    Q: The Necromancer Commands allows a fighter, having failed an Attack action, to ‘make the Attack action again’. How does that interact with an Attack action that targets more than one enemy, such as the Harvester’s Whirling Scythe?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Whirling Scythe Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - Confused Priorities
  • FAQ: -
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Ironskull's Boyz expansion - Duel of Wits
  • FAQ: -
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The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Great Concussion
  • FAQ: -
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The Farstriders expansion - Inspiration Strikes
  • FAQ:

    Q: Can I play Inspiration Strikes on a fighter that is already Inspired?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Shifting Shards
  • FAQ:

    Q: Can Shifting Shards be used to move an objective to a starting hex?


    A: Yes. It is still a starting hex.


    Q: Can Shifting Shards be used to move an objective to a blocked hex?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Core set - Sidestep
  • FAQ: -
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Upgrades (10)

Sepulchral Guard expansion - Deathly Charge
  • FAQ: -
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Sepulchral Guard expansion - Frightening Speed
  • FAQ: -
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Core set - Great Strength
  • FAQ: -
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The Farstriders expansion - Incredible Strength
  • FAQ: -
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Ironskull's Boyz expansion - Shardcaller
  • FAQ:

    Q: If both my opponent and I have upgraded a fighter with Shardcaller, whose Shardcaller works first at the beginning of an action phase?


    A: These upgrades would resolve simultaneously, so use the sequencing rules to determine which Shardcaller upgrade takes effect first.


    Current as at official Nightvault Designer's Commentary, November 2018


The Chosen Axes expansion - The Blazing Key
  • FAQ: -
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Sepulchral Guard expansion - The Dazzling Key
  • FAQ: -
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The Farstriders expansion - The Hallowed Key
  • FAQ: -
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Ironskull's Boyz expansion - The Shadowed Key
  • FAQ: -
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The Farstriders expansion - Zealous Defender
  • FAQ: -
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
73 Restless Dead Sepulchral Guard Ploy Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory - - Sepulchral Guard expansion - -
76 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter and push them one hex - - Sepulchral Guard expansion - -
77 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again - - Sepulchral Guard expansion ? -
80 Deathly Charge Sepulchral Guard Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action - The Champion Sepulchral Guard expansion - -
83 Frightening Speed Sepulchral Guard Upgrade +2 Move - The Harvester, The Champion, The Prince of Dust Sepulchral Guard expansion - -
254 Determined Defender Universal Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases 1 - Sepulchral Guard expansion - -
259 Flawless Strategy Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase 1 - Sepulchral Guard expansion - -
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - SSduplicate
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - SSduplicate
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - SSduplicate
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - SSduplicate
278 Our Only Way Out Universal Objective Score this in an end phase if you hold three or more objectives 2 - The Farstriders expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - SSduplicate
294 Tactical Genius 1-3 Universal Objective Score this in an end phase if you hold objectives 1, 2 and 3 3 - The Chosen Axes expansion - -
295 Tactical Genius 3-5 Universal Objective Score this in an end phase if you hold objectives 3, 4 and 5 3 - Spiteclaw's Swarm expansion - -
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2 2 - Sepulchral Guard expansion - -
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4 2 - Sepulchral Guard expansion - -
310 Confused Priorities Universal Ploy Switch two objectives that are currently being held - - The Chosen Axes expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed
- - The Chosen Axes expansion ? -
329 Great Concussion Universal Ploy
Banned
Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them
- - The Farstriders expansion - -
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired - - The Farstriders expansion ? -
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective - - Ironskull's Boyz expansion ? -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
395 Incredible Strength Universal Upgrade
Restricted
+1 Damage to all Attack actions with a Range of 1 or 2
- - The Farstriders expansion - -
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective - - Ironskull's Boyz expansion ? -
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points - - The Chosen Axes expansion - -
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points - - Sepulchral Guard expansion - -
429 The Hallowed Key Universal Upgrade If this fighter is holding objective 1 in the third end phase, score 2 glory points - - The Farstriders expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -
437 Zealous Defender Universal Upgrade This fighter is considered to have an additional supporting fighter while they are holding an objective - - The Farstriders expansion - -