# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | Consecrated Area |
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Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - |
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- | SSduplicate | |||
33 | Eternals |
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Score this in the third end phase if none of your fighters are out of action. | 3 | - |
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- | SSduplicate | |||
34 | Immovable Object |
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Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - |
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- | SSduplicate | |||
37 | Sigmar's Bulwark |
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Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - |
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? | SSduplicate | |||
40 | Peal of Thunder |
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Choose any enemy fighter and push them one hex in any direction. | - | - |
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- | SSduplicate | |||
254 | Determined Defender |
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Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
263 | Hold Objective 1 |
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Score this in an end phase if you are holding objective 1. | 1 | - |
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- | SSduplicate | |||
264 | Hold Objective 2 |
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Score this in an end phase if you are holding objective 2. | 1 | - |
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- | SSduplicate | |||
265 | Hold Objective 3 |
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Score this in an end phase if you are holding objective 3. | 1 | - |
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- | SSduplicate | |||
266 | Hold Objective 4 |
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Score this in an end phase if you are holding objective 4. | 1 | - |
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- | SSduplicate | |||
267 | Hold Objective 5 |
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Score this in an end phase if you are holding objective 5. | 1 | - |
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- | SSduplicate | |||
291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
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- | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 10/24 (41.67%) | ||
321 | Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - |
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? | - | |||
329 | Great Concussion |
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Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - |
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- | - | |||
342 | Momentary Madness |
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Choose an enemy fighter and roll an attack dice. If you roll a ![]() ![]() |
- | - |
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? | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | 8/24 (33.33%) | ||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
384 | Deathly Fortitude |
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-2 Move, +2 Wounds. Restricted |
- | - |
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- | - | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
395 | Incredible Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
424 | Tethered Spirit |
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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
425 | The Blazing Key |
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If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
426 | The Dazzling Key |
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If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
427 | The Formless Key |
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If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - |
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- | SSduplicate | |||
428 | The Fractured Key |
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If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
429 | The Hallowed Key |
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If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
430 | The Shadowed Key |
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If this fighter is holding objective 2 in the third end phase, score 2 glory points. | - | - |
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- | SSduplicate | |||
437 | Zealous Defender |
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This fighter is considered to have an additional supporting fighter while they are holding an objective. | - | - |
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- | - | |||
L35 | Final Duty |
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Reaction: Play this during an Attack action that will take your leader out of action, before they are removed from the battlefield. Roll an attack dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
L42 | Quick Advance |
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Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - |
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? | - |