# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Blood for the Blood God! | Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
8 | Let the Blood Flow | Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). | 2 | - | - | SSduplicate | ||||||
10 | Blood Offering | Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - | - | SSduplicate | ||||||
21 | Bloodslick | +1 Defence. | - | Garrek Gorebeard | - | SSduplicate | ||||||
24 | Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | - | ? | SSduplicate | ||||||
25 | Grisly Trophy | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard | - | SSduplicate | ||||||
28 | Whirlwind of Death | +1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained | - | SSduplicate | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
263 | Hold Objective 1 | Score this in an end phase if you are holding objective 1. | 1 | - | - | SSduplicate | ||||||
264 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | SSduplicate | ||||||
265 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | SSduplicate | ||||||
266 | Hold Objective 4 | Score this in an end phase if you are holding objective 4. | 1 | - | - | SSduplicate | ||||||
267 | Hold Objective 5 | Score this in an end phase if you are holding objective 5. | 1 | - | - | SSduplicate | ||||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - | - | - | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/44 (6.82%) | |||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 13/44 (29.55%) | |||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
342 | Momentary Madness | Choose an enemy fighter and roll an attack dice. If you roll a Smash or Critical success make an Attack action with them as if they were a friendly fighter. Fighters do not provide support for this Attack action (in attack or defence). | - | - | ? | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 10/44 (22.73%) | |||||
369 | Trap | Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
403 | Light Armour | Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action. | - | - | - | - | ||||||
412 | Shadeglass Hammer | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 1 Smash 2 3 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. Restricted |
- | - | - | - | ||||||
420 | Soultrap | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - | ? | - |