# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
69 | Ceaseless Attacks | Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. Forsaken Forsaken |
- | - | - | - | ||||||
73 | Restless Dead | Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter. Forsaken Forsaken |
- | - | - | - | ||||||
77 | The Necromancer Commands | Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. Forsaken Forsaken |
- | - | ? | - | ||||||
87 | Undying | +1 Wounds. Forsaken Forsaken |
- | - | - | - | ||||||
244 | Chosen Champion | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
252 | Defensive Strike | Score this immediately when your warband takes an enemy fighter standing in your territory out of action. Restricted |
1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
263 | Hold Objective 1 | Score this in an end phase if you are holding objective 1. | 1 | - | - | SSduplicate | ||||||
264 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | SSduplicate | ||||||
265 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | SSduplicate | ||||||
266 | Hold Objective 4 | Score this in an end phase if you are holding objective 4. | 1 | - | - | SSduplicate | ||||||
267 | Hold Objective 5 | Score this in an end phase if you are holding objective 5. | 1 | - | - | SSduplicate | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
274 | Miraculous Escape | Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails. | 1 | - | - | - | ||||||
278 | Our Only Way Out | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 2/30 (6.67%) | |||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 7/30 (23.33%) | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
333 | Improvisation | Discard all power cards in your hand and draw three power cards. | - | - | ? | - | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
347 | Quick Thinker | Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken |
- | - | - | - | ||||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 8/30 (26.67%) | |||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | ||||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 14/30 (46.67%) | |||||
396 | Katophrane's Belt | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
397 | Katophrane's Boots | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
398 | Katophrane's Gloves | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
399 | Katophrane's Hood | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
400 | Katophrane's Locket | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - | ||||||
401 | Katophrane's Plate | (Errata update) Katophrane Relic A player can only play this card by spending two glory points (instead of one) and applying the upgrade card to an eligible fighter. If this fighter has two or more Katophrane Relics, they gain the following (cumulative) abilities. 2+ Relics: Reaction: During an Attack action that targets this fighter, re-roll the defence dice. 3+ Relics: Reaction: During this fighter's Attack action, re-roll the attack dice. 4+ Relics: Reaction: After this fighter's action, draw two power cards. 6+ Relics: Action: Gain 4 glory points. |
- | - | ? | - |