Shared deck

Spiteclaw's Swarm Spiteclaw's Swarm

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 0 | 0 | 10 | 1

Valid:
Open

Not valid:
Championship/Alliance Relic Online

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
159 Musk of Fear Spiteclaw's Swarm Ploy Choose a friendly fighter and put them on Guard.
- - Spiteclaw's Swarm expansion - -  
160 Nervous Scrabbling Spiteclaw's Swarm Ploy Choose a friendly fighter. They switch places with any adjacent fighter.
- - Spiteclaw's Swarm expansion ? -  
163 Sudden Skittering Spiteclaw's Swarm Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase.
- - Spiteclaw's Swarm expansion - -  
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.
- - Spiteclaw's Swarm expansion ? -  
171 Sneaky Stab-stab Spiteclaw's Swarm Upgrade You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action.
- - Spiteclaw's Swarm expansion ? -  
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes.
1 - Spiteclaw's Swarm expansion ? SSduplicate 3/13 (23.08%)  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
270 Making a Statement Universal Objective Score this in an end phase if you hold all objectives (at least one) in your opponent's territory.
3 - The Chosen Axes expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/13 (23.08%)  
296 Tactical Supremacy 1-2 Universal Objective Score this in an end phase if you hold objectives 1 and 2.
2 - Sepulchral Guard expansion - SSduplicate  
297 Tactical Supremacy 3-4 Universal Objective Score this in an end phase if you hold objectives 3 and 4.
2 - Sepulchral Guard expansion - SSduplicate  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/13 (23.08%)  
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex.
- - Ironskull's Boyz expansion - SSduplicate 11/13 (84.62%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
363 Sprint Universal Ploy Double the move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again in this phase.
- - Core set - -  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
381 Cursed Artefact Universal Upgrade +1 Defence, -1 Wounds.
- - Ironskull's Boyz expansion - -  
386 Ethereal Shield Universal Upgrade This fighter's Defence characteristic changes to BlockBlock.
- - Spiteclaw's Swarm expansion - -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
416 Shardcaller Universal Upgrade At the beginning of each action phase, you can switch an objective held by this fighter with any other objective.
- - Ironskull's Boyz expansion ? SSduplicate  
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points.
- - The Chosen Axes expansion - SSduplicate  
428 The Fractured Key Universal Upgrade If this fighter is holding objective 5 in the third end phase, score 2 glory points.
- - Spiteclaw's Swarm expansion - SSduplicate 2/13 (15.38%)