# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
146 | Arm's Length | Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters. Forsaken Forsaken |
1 | - | - | - | ||||||
154 | Skritch is the Greatest, Yes-yes | Score this immediately if your leader takes an enemy fighter out of action. Forsaken Forsaken |
1 | - | - | - | ||||||
158 | Momentary Boldness | Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action. Forsaken Forsaken |
- | - | - | - | ||||||
164 | There Are Always More | Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. Forsaken Forsaken |
- | - | ? | - | ||||||
166 | Bodyguard for a Price | If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase). Forsaken Forsaken |
- | Krrk the Almost-Trusted | ? | - | ||||||
170 | Skitter-scurry | Reaction: After any action that this fighter makes, you can push this fighter one hex. Forsaken Forsaken |
- | Skritch Spiteclaw, Krrk the Almost-Trusted | ? | - | ||||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
263 | Hold Objective 1 | Score this in an end phase if you are holding objective 1. | 1 | - | - | SSduplicate | ||||||
264 | Hold Objective 2 | Score this in an end phase if you are holding objective 2. | 1 | - | - | SSduplicate | ||||||
265 | Hold Objective 3 | Score this in an end phase if you are holding objective 3. | 1 | - | - | SSduplicate | ||||||
266 | Hold Objective 4 | Score this in an end phase if you are holding objective 4. | 1 | - | - | SSduplicate | ||||||
267 | Hold Objective 5 | Score this in an end phase if you are holding objective 5. | 1 | - | - | SSduplicate | ||||||
270 | Making a Statement | Score this in an end phase if you hold all objectives (at least one) in your opponent's territory. | 3 | - | - | SSduplicate | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 2/30 (6.67%) | |||||
310 | Confused Priorities | Switch two objectives that are currently being held. | - | - | - | - | ||||||
311 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | SSduplicate | ||||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - | ? | - | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 8/30 (26.67%) | |||||
341 | Misdirection | Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead. | - | - | ? | SSduplicate | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
359 | Shifting Shards | Move an unheld objective one hex. You cannot move it into a hex that already contains an objective. | - | - | ? | SSduplicate | ||||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 8/30 (26.67%) | |||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 14/30 (46.67%) | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 27/30 (90%) | |||||
411 | Shadeglass Darts | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 3 Fury 3 1 On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
425 | The Blazing Key | If this fighter is holding objective 3 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
426 | The Dazzling Key | If this fighter is holding objective 4 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
428 | The Fractured Key | If this fighter is holding objective 5 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
430 | The Shadowed Key | If this fighter is holding objective 2 in the third end phase, score 2 glory points. | - | - | - | SSduplicate |