Shared deck

Spiteclaw's Swarm Spiteclaw's Swarm

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 0 | 0 | 9 | 2

Valid:
Relic Open

Not valid:
Championship/Alliance Online

Objectives (12)

Total glory - 19
2 | 9 | 1

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
146 Arm's Length Spiteclaw's Swarm Objective Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters.
1 - Spiteclaw's Swarm expansion - -  
154 Skritch is the Greatest, Yes-yes Spiteclaw's Swarm Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Spiteclaw's Swarm expansion - -  
158 Momentary Boldness Spiteclaw's Swarm Ploy Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action.
- - Spiteclaw's Swarm expansion ? -  
164 There Are Always More Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.
- - Spiteclaw's Swarm expansion ? -  
166 Bodyguard for a Price Spiteclaw's Swarm Upgrade If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase).
- Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -  
170 Skitter-scurry Spiteclaw's Swarm Upgrade Reaction: After any action that this fighter makes, you can push this fighter one hex.
- Skritch Spiteclaw, Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
263 Hold Objective 1 Universal Objective Score this in an end phase if you are holding objective 1.
1 - Core set - SSduplicate  
264 Hold Objective 2 Universal Objective Score this in an end phase if you are holding objective 2.
1 - Core set - SSduplicate  
265 Hold Objective 3 Universal Objective Score this in an end phase if you are holding objective 3.
1 - Core set - SSduplicate  
266 Hold Objective 4 Universal Objective Score this in an end phase if you are holding objective 4.
1 - Core set - SSduplicate  
267 Hold Objective 5 Universal Objective Score this in an end phase if you are holding objective 5.
1 - Core set - SSduplicate  
270 Making a Statement Universal Objective Score this in an end phase if you hold all objectives (at least one) in your opponent's territory.
3 - The Chosen Axes expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/13 (23.08%)  
310 Confused Priorities Universal Ploy Switch two objectives that are currently being held.
- - The Chosen Axes expansion - UCR1  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/13 (23.08%)  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
341 Misdirection Universal Ploy Reaction: Play this when a friendly fighter is chosen by a ploy. Choose another friendly fighter that could be chosen by that ploy. That fighter is chosen instead.
- - Ironskull's Boyz expansion ? SSduplicate  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
359 Shifting Shards Universal Ploy Move an unheld objective one hex. You cannot move it into a hex that already contains an objective.
- - Ironskull's Boyz expansion ? -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
411 Shadeglass Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1

On a critical hit, this Attack action has +1 Damage.
- - Ironskull's Boyz expansion - -  
425 The Blazing Key Universal Upgrade If this fighter is holding objective 3 in the third end phase, score 2 glory points.
- - The Chosen Axes expansion - SSduplicate  
426 The Dazzling Key Universal Upgrade If this fighter is holding objective 4 in the third end phase, score 2 glory points.
- - Sepulchral Guard expansion - SSduplicate  
428 The Fractured Key Universal Upgrade If this fighter is holding objective 5 in the third end phase, score 2 glory points.
- - Spiteclaw's Swarm expansion - SSduplicate 2/13 (15.38%)  
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points.
- - Ironskull's Boyz expansion - UCR3