# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
298 | The Bigger They Are |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1. | 1 | - |
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- | - | |||
306 | Victory After Victory |
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Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - |
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- | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
327 | Fuelled by Fury |
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You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - |
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? | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
N235 | Headshot |
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Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. | 1 | - |
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? | - | |||
N239 | Seeking Advancement |
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Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action. | 1 | - |
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- | - | |||
N248 | Seek the Skyvessel |
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Choose up to two friendly fighters and make a Move action with each of them. | - | - |
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- | - | |||
N250 | Toxic Gases |
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Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - |
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? | - | |||
N252 | Ancestral Fortitude |
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+1 Wounds. | - | - |
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- | - | |||
N260 | Rapid Reload |
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Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again. | - | Enrik Ironhail |
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- | - | |||
N302 | Calculated Risk |
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Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - |
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? | - | |||
N305 | Combination Strike |
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Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - |
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- | - | |||
N309 | Death from Afar |
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Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter. | 1 | - |
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- | - | |||
N322 | Get Thee Hence |
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Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - |
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? | - | |||
N340 | Keep Them Guessing |
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(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - |
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- | - | |||
N385 | What Armour? |
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Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - |
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- | - | |||
N436 | Pit Trap |
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Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - |
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- | - | |||
N461 | Stand and Shoot |
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Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action. | - | - |
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- | - | |||
N476 | Archer's Focus |
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You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - |
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- | - | |||
N485 | Challenge Seeker |
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When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice. | - | - |
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- | - | |||
N493 | Duellist's Speed |
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Reaction: After this fighter's Attack action, push them up to one hex. | - | - |
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- | NVduplicate | |||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N501 | Fighter's Ferocity |
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(Errata update) The Grievous keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. |
- | - |
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- | NVduplicate | 2/24 (8.33%) | ||
N503 | Gloryseeker |
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+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - |
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- | NVduplicate | 12/24 (50%) | ||
N527 | Potion of Constitution |
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Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - |
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- | - | |||
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
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N550 | Tome of Offerings |
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Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - |
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- | - |