|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||UCR2|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|298||The Bigger They Are||Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1.||1||-||-||-|
|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||UCR3|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||11/13 (84.62%)|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||UCR2|
|N235||Headshot||Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more.||1||-||?||-|
|N239||Seeking Advancement||Score this immediately if your warband takes an enemy fighter with a Wounds characteristic of 4 or more out of action.||1||-||-||-|
|N248||Seek the Skyvessel||Choose up to two friendly fighters and make a Move action with each of them.||-||-||-||-|
|N250||Toxic Gases||Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes.||-||-||?||-|
|N252||Ancestral Fortitude||+1 Wounds.||-||-||-||-|
|N260||Rapid Reload||Reaction: After this fighter's first Aethermatic Volley Gun Attack action in a round, they can make that Attack action again.||-||Enrik Ironhail||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.
|N309||Death from Afar||Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter.||1||-||-||-|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N436||Pit Trap||Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage.
|N461||Stand and Shoot||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter that is adjacent to them, and make an Attack action with that fighter that has a Range of 3 or more. It must target the enemy fighter, and that fighter cannot be driven back by this Attack action.||-||-||-||-|
|N476||Archer's Focus||You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more.||-||-||-||-|
|N485||Challenge Seeker||When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice.||-||-||-||-|
|N493||Duellist's Speed||Reaction: After this fighter's Attack action, push them up to one hex.||-||-||-||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-||5/13 (38.46%)|
|N501||Fighter's Ferocity||If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/13 (53.85%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||7/13 (53.85%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.