|62||March of the Dead||Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase.||2||-||?||-|
|65||Skills Unforgotten||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|73||Restless Dead||Place one friendly fighter that is out of action, other than the Sepulchral Warden, on a starting hex in your territory. Give that fighter one Raise counter.||-||-||-||-|
|76||Terrifying Screams||Choose an enemy fighter and push them one hex.||-||-||-||-|
|77||The Necromancer Commands||Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again.||-||-||?||-|
|252||Defensive Strike||Score this immediately when your warband takes an enemy fighter standing in your territory out of action.||1||-||-||-|
|254||Determined Defender||Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases.||1||-||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|284||Precise Use of Force||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.||1||-||-||-|
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate||16/38 (42.11%)|
|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|297||Tactical Supremacy 3-4||Score this in an end phase if you hold objectives 3 and 4.||2||-||-||SSduplicate||2/38 (5.26%)|
|313||Curious Inversion||For the first Attack action in the next activation, Smash characteristics become Fury characteristics and vice versa, and Dodge characteristics become Block characteristics and vice versa.||-||-||?||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||30/38 (78.95%)|
|347||Quick Thinker||Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||20/38 (52.63%)|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.||-||-||?||-|
|372||Twist the Knife||Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.||-||-||?||-|
|373||A Destiny to Meet||If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point.||-||-||?||-|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||28/38 (73.68%)|
|395||Incredible Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||-|
1 Fury 3 3When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
1 Smash 2 3When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|424||Tethered Spirit||(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.||-||-||?||-|
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|428||The Fractured Key||If this fighter is holding objective 5 in the third end phase, score 2 glory points.||-||-||-||SSduplicate||2/38 (5.26%)|