# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
218 | Rangers, Advance | Choose two friendly fighters and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
219 | Rapid Volley | Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter. Forsaken Forsaken |
- | - | - | - | ||||||
225 | Flashing Handaxe | 1 Smash 2 3 Forsaken Forsaken |
- | Sanson Farstrider | - | - | ||||||
228 | Overcharged Boltstorm Pistol | 3 Smash 3 1 Forsaken Forsaken |
- | - | - | - | ||||||
229 | Sharp Eyes | This fighter's Attack actions gain Cleave. Forsaken Forsaken |
- | Almeric Eagle-Eye | - | - | ||||||
231 | Swift Stride | +2 Move. Forsaken Forsaken |
- | - | - | - | ||||||
232 | Well-timed Lunge | 1 Smash 2 3 Forsaken Forsaken |
- | Elias Swiftblade | - | - | ||||||
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
244 | Chosen Champion | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
246 | Concerted Attack | Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | ? | SSduplicate | ||||||
252 | Defensive Strike | Score this immediately when your warband takes an enemy fighter standing in your territory out of action. Restricted |
1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
259 | Flawless Strategy | Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - | - | - | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - | - | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
298 | The Bigger They Are | Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1. | 1 | - | - | - | ||||||
318 | Distraction | Choose an enemy fighter and push them one hex. | - | - | ? | SSduplicate | ||||||
320 | Duel of Wits | Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | SSduplicate | 7/30 (23.33%) | |||||
321 | Earthquake | Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- | - | ? | - | ||||||
327 | Fuelled by Fury | You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - | ? | - | ||||||
329 | Great Concussion | Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken |
- | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
362 | Spoils of Battle | Play an upgrade card. This doesn't cost a glory point. | - | - | - | - | ||||||
369 | Trap | Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
372 | Twist the Knife | Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - | - | - | ||||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 14/30 (46.67%) | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 27/30 (90%) | |||||
393 | Helpful Whispers | If this fighter has no adjacent friendly fighters, rolls of Single support are a success when they make an Attack action. Restricted |
- | - | - | - | ||||||
417 | Shifting Image | Reaction: After any Attack action in which you roll a Critical success for this fighter (with an attack or defence dice), you can push this fighter one hex. | - | - | - | - | ||||||
420 | Soultrap | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. Restricted |
- | - | ? | - | ||||||
433 | Trusted Defender | You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - | ? | - |