|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.||1||-||?||SSduplicate||7/36 (19.44%)|
|292||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||SSduplicate||16/36 (44.44%)|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||30/36 (83.33%)|
|360||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||SSduplicate||14/36 (38.89%)|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||10/36 (27.78%)|
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||26/36 (72.22%)|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-||22/36 (61.11%)|
|N357||Opening Gambit||Score this in an end phase if you scored at least one objective card in the preceding action phase.||1||-||-||-||28/36 (77.78%)|
|N539||Slumbering Key||If this fighter is not out of action in the third end phase, gain 1 glory point.
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|D35||Dominion of Death||Score this in the third end phase if you have scored the most objective cards.||3||-||-||-||2/36 (5.56%)|
|D36||Fleeting Memories||Surge: Score this immediately when a friendly fighter finishes a Move action and entered two or more different hexes that contained an objective during that Move action.||1||-||-||-||2/36 (5.56%)|
|D38||Ghostly Torment||Dual: Score this in an end phase
If: There are two or more surviving friendly fighters
And: Two or more surviving fighters each have one or more wound tokens.
|D39||Inescapable Hunger||Surge: Score this immediately when a friendly fighter makes a Move action through one or more blocked hexes and ends that Move action adjacent to an enemy fighter.||1||-||-||-||2/36 (5.56%)|
|D41||Nexus of Terror||Score this in an end phase if your warband holds the most objectives.||2||-||-||-|
|D42||One Will||Surge, Dual: Score this immediately
If: Your warband holds one or more even numbered objectives
And: Your warband holds one or more odd numbered objectives.
|D45||Call of the Grave||Choose an enemy fighter and push them up to two hexes towards a friendly fighter.||-||-||-||-||2/36 (5.56%)|
|D46||Chilling Scream||Your opponents cannot play power cards. This persists until the end of the power step.||-||-||-||-|
|D47||Dissipate||Reaction: Play this during an Attack action, before the attack roll. Choose a friendly fighter. That fighter gains Innate (Dodge). This persists until the Attack action ends or until that friendly fighter is taken out of action.||-||-||-||-||2/36 (5.56%)|
|D48||Echoing Spite||Reaction: Play this after a friendly fighter's Range 1 Attack action that fails. That fighter makes that Attack action again.||-||-||-||-||2/36 (5.56%)|
|D49||Enervating Sorrow||Reaction: Play this when an opponent plays a ploy, before that ploy is resolved. That opponent can discard a power card. If they do not, the ploy is not resolved.||-||-||-||-||2/36 (5.56%)|
|D50||Frightful Aspect||Push an enemy fighter up to one hex.||-||-||-||-||2/36 (5.56%)|
|D52||Soaring Spite||Double the Move characteristic of the first friendly fighter to make a Move action (not as part of a Charge action) in the next activation.||-||-||-||-|
|D56||Debilitating Aura||The Attack actions of adjacent enemy fighters have -1 Dice (to a minimum of 1).||-||-||-||-||2/36 (5.56%)|
|D63||Swooping Dash||+2 Move.||-||-||-||-||2/36 (5.56%)|
|D64||Veil of Grief||+1 Wounds.||-||-||-||-||2/36 (5.56%)|
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B308||Temporary Victory||Surge: Score this immediately after an activation if your warband holds three or more objectives.
2 Smash - -This Attack action's Dice and Damage characteristics are equal to the current round number (e.g. 1 in the first round). They cannot be modified.
|B431||Survival Instincts||This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard.||-||-||?||-||22/36 (61.11%)|
|G22||Spectral Wings||+2 Move to the first fighter to make a Move action in the next activation.||-||-||?||NewestDuplicate||18/36 (50%)|