# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
249 | Cover Ground | Score this immediately if a friendly fighter makes a Move action of six or more hexes. | 1 | - | ? | SSduplicate | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
306 | Victory After Victory | Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
332 | Illusory Fighter | Choose one of your fighters on the battlefield. Place them on a starting hex in your territory. Restricted |
- | - | - | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
369 | Trap | Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - | ? | - | ||||||
N235 | Headshot | Score this immediately if a friendly fighter scores a critical hit with an Attack action with a Range of 3 or more. | 1 | - | ? | - | ||||||
N248 | Seek the Skyvessel | Choose up to two friendly fighters and make a Move action with each of them. | - | - | - | - | ||||||
N250 | Toxic Gases | Choose an enemy fighter. That fighter's player must make a choice: either that fighter suffers 1 damage or you push that fighter up to two hexes. | - | - | ? | - | ||||||
N253 | Ancestral Might | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. | - | - | - | - | ||||||
N254 | Augmented Buoyancy | +2 Move. | - | Khazgan Drakkskewer | - | - | ||||||
N255 | Breath of Grungni | 3 Fury 3 1 |
- | Bjorgen Thundrik | - | - | ||||||
N302 | Calculated Risk | Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action. | 1 | - | ? | - | ||||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N322 | Get Thee Hence | Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - | ? | - | ||||||
N385 | What Armour? | Score this immediately if a friendly fighter's Attack action with Cleave succeeds. | 1 | - | - | - | ||||||
N436 | Pit Trap | Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage. | - | - | - | - | ||||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 5/37 (13.51%) | |||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 29/37 (78.38%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
P19 | Steady Aim | Score this immediately when a friendly fighter's attack roll includes only successes. | 1 | - | - | - | ||||||
P20 | Duardin Resilience | The first time a friendly fighter suffers any amount of damage in the next activation, they only suffer 1 damage. | - | - | - | - | ||||||
P32 | Shortcut | Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - | ? | - | ||||||
P36 | Warning Shot | Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - | - | - | ||||||
P48 | Upper Hand | Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll. Forsaken |
- | - | - | - | ||||||
P54 | Prized Vendetta | (Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - | - | - | ||||||
P57 | Spiritbond | When you apply this upgrade, choose a friendly fighter other than the one who receives this upgrade. While the fighter you chose is on the battlefield, they are always considered to be supporting this fighter. | - | - | - | - |