# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Awe-Inspiring | Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | SSduplicate | ||||||
31 | Cleanse | Score this in an end phase if you hold all objectives in enemy territory. | 3 | - | - | SSduplicate | ||||||
32 | Consecrated Area | Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - | - | SSduplicate | ||||||
34 | Immovable Object | Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - | - | SSduplicate | ||||||
35 | Lightning Strikes | Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. | 1 | - | - | SSduplicate | ||||||
36 | Seize Ground | Score this in an end phase if you hold an objective in enemy territory. | 1 | - | - | SSduplicate | ||||||
37 | Sigmar's Bulwark | Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - | ? | SSduplicate | ||||||
39 | Heroic Guard | Choose a friendly fighter and put them on Guard. | - | - | - | SSduplicate | ||||||
40 | Peal of Thunder | Choose any enemy fighter and push them one hex in any direction. | - | - | - | SSduplicate | ||||||
41 | Righteous Zeal | +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation. | - | - | - | SSduplicate | ||||||
45 | Tireless Assault | Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - | ? | SSduplicate | ||||||
49 | Blessed by Sigmar | +1 Wounds. | - | - | - | SSduplicate | ||||||
52 | Fatal Riposte | Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Smash or Critical success this fighter cannot be driven back and they can make an Attack action. It must target the attacker. | - | Severin Steelheart | ? | SSduplicate | ||||||
53 | Heroic Might | This fighter's Attack action gains Cleave. | - | Severin Steelheart, Obryn the Bold | - | SSduplicate | ||||||
54 | Heroic Stride | Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex. | - | Severin Steelheart | - | SSduplicate | ||||||
55 | Lightning Blade | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 2 Smash 2 1 On a critical hit, this Attack action has +1 Damage. |
- | Severin Steelheart | - | SSduplicate | ||||||
56 | Lightning Blast | When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex. | - | Obryn the Bold | ? | SSduplicate | ||||||
57 | Righteous Strike | 1 Smash 3 2 Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again. |
- | Angharad Brightshield | ? | SSduplicate | ||||||
247 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | SSduplicate | 2/37 (5.41%) | |||||
248 | Contained | Score this in the third end phase if all surviving enemy fighters are in their territory. | 3 | - | ? | - | ||||||
253 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | SSduplicate | ||||||
280 | Perfect Planning | Score this in an end phase if none of your fighters made a Move action in the preceding action phase. Restricted |
1 | - | - | - | ||||||
303 | Unbroken Wall | Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter. | 1 | - | - | - | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 8/37 (21.62%) | |||||
345 | On Your Feet | Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of Block or Critical success the fighter does not suffer damage and is not taken out of action. | - | - | - | - | ||||||
355 | Shardfall | Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. | - | - | ? | - | ||||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 9/37 (24.32%) | |||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
377 | Blessed Armour | When you roll a Critical success for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt. | - | - | ? | - | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 31/37 (83.78%) | |||||
L1 | Invulnerable | Your leader has +1 Defence for the first Attack action in the next activation. | - | - | - | - | ||||||
L2 | Steelheart's Second | This fighter's Attack actions have +1 Damage when they are adjacent to a friendly leader. | - | - | - | - |