Faction

Steelheart's Champions - Steelheart's Champions


Card sets (6)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

0 | 4 - VALID

Objectives (12)

Core set - Awe-Inspiring (1)
  • FAQ: -
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Core set - Cleanse (3)
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Core set - Consecrated Area (1)
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Core set - Lightning Strikes (1)
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Core set - Seize Ground (1)
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Core set - Sigmar's Bulwark (1)
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A: No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, February 2019


The Farstriders expansion - Change of Tactics (1)
  • FAQ:

    Q: When is Change of Tactics scored?


    A: After the Charge action has been resolved.


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as of official Nightvault Designer's Commentary, February 2019


Ironskull's Boyz expansion - Contained (3)
  • FAQ:

    Q: Can I score Contained if there are no surviving enemy fighters?


    A: No.


    Current as of official Nightvault Designer's Commentary, February 2019


The Farstriders expansion - Defensive Strike (1)
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Core set - Denial (3)
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The Chosen Axes expansion - Unbroken Wall (1)
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Total glory - 19
4 | 0 | 5 | 3

Gambits (10)

Core set - Peal of Thunder
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Core set - Righteous Zeal
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Core set - Tireless Assault
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Confusion
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Core set - Healing Potion
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Sepulchral Guard expansion - Illusory Fighter
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Magore's Fiends expansion - My Turn
  • FAQ:

    Q: Can my opponent drive my fighter back with an Attack action before I make the reaction on My Turn?


    A: Yes. The reaction on My Turn happens after an Attack action, and if a fighter is driven back as part of an Attack action this happens during that Attack action.


    Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?


    A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.


    Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?


    A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.


    Q: Can the damage that a wizard suffers when there are two or more Critical Hit symbols in their casting roll trigger the reaction on My Turn?


    A: If the spell they were attempting to cast was a spell Attack action, then yes. My Turn would be resolved after the spell is cast or after the spell fails.


    Q: I play My Turn, and push my fighter one hex, preparing to take an Attack action as granted by the card. My opponent plays Mirror Move – does the push granted by Mirror Move occur before or after the attack from My Turn?


    A: Before – it is a reaction to the push, and the push is completed before the Attack action.


    Current as of official Nightvault Designer's Commentary, February 2019


Ironskull's Boyz expansion - On Your Feet
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Core set - Shardfall
  • FAQ:

    Q: Can Shardfall be played on an unoccupied hex with an objective token in it?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Sidestep
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10 | 0

Upgrades (10)

Core set - Blessed by Sigmar
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Core set - Fatal Riposte
  • FAQ:

    Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action?


    A: As they can no longer resolve their action, it ends without being resolved any further.


    Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker?


    A: Yes, as long the attacker is one of the targets.


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Heroic Might
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Core set - Heroic Stride
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Core set - Lightning Blade
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Core set - Lightning Blast
  • FAQ:

    Q: Where Lightning Blast says ‘When they make a critical hit’, does ‘they’ refer to Obryn?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, February 2019


Sepulchral Guard expansion - Army of One
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Sepulchral Guard expansion - Blessed Armour
  • FAQ:

    Q: When a fighter with Blessed Armour is targeted by an attack do you roll a single dice separately to see if you roll a Critical Hit to heal or does it refer to the defence roll? If the latter, can you heal multiple wounds with multiple Critical Hit?


    A: This card uses the dice you roll for the fighter’s defence. You heal as many wounds as you roll Critical Hit.


    Current as of official Nightvault Designer's Commentary, February 2019


Core set - Great Strength
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Ironskull's Boyz expansion - Shadeglass Darts
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
30 Awe-Inspiring Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met) 1 - Core set - SSduplicate
31 Cleanse Steelheart's Champions Objective Score this in an end phase if you hold all objectives in enemy territory 3 - Core set - SSduplicate
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Core set - SSduplicate
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - SSduplicate
36 Seize Ground Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory 1 - Core set - SSduplicate
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase 1 - Core set ? SSduplicate
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - SSduplicate
41 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation - - Core set - SSduplicate
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? SSduplicate
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds - - Core set - SSduplicate
52 Fatal Riposte Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Hammer or Critical Hit this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Severin Steelheart Core set ? SSduplicate
53 Heroic Might Steelheart's Champions Upgrade This fighter's Attack action gains Cleave - Severin Steelheart, Obryn the Bold Core set - SSduplicate
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex - Severin Steelheart Core set - SSduplicate
55 Lightning Blade Steelheart's Champions Upgrade

Hex 2 Hammer 2 Damage 1

On a critical hit, this Attack action has +1 Damage
- Severin Steelheart Core set - SSduplicate
56 Lightning Blast Steelheart's Champions Upgrade When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex - Obryn the Bold Core set ? SSduplicate
243 Change of Tactics Universal Objective
Restricted
Score this immediately if a friendly fighter on Guard makes a Charge action
1 - The Farstriders expansion ? - 34/66 (51.52%)
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate 4/66 (6.06%)
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory 3 - Ironskull's Boyz expansion ? -
252 Defensive Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in your territory out of action
1 - The Farstriders expansion - -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate 10/66 (15.15%)
303 Unbroken Wall Universal Objective Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter 1 - The Chosen Axes expansion - -
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - SSduplicate 4/66 (6.06%)
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - - 16/66 (24.24%)
332 Illusory Fighter Universal Ploy
Restricted
Choose one of your fighters on the battlefield. Place them on a starting hex in your territory
- - Sepulchral Guard expansion - - 3/66 (4.55%)
343 My Turn Universal Ploy
Restricted
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them
- - Magore's Fiends expansion ? - 21/66 (31.82%)
345 On Your Feet Universal Ploy Reaction: Play this during an Attack action or ploy that would take a friendly fighter out of action, when there is a friendly fighter adjacent to them. Roll a defence dice. On a roll of Shield or Critical Hit the fighter does not suffer damage and is not taken out of action - - Ironskull's Boyz expansion - -
355 Shardfall Universal Ploy Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase - - Core set ? -
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex - - Core set - SSduplicate 14/66 (21.21%)
375 Army of One Universal Upgrade If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice - - Sepulchral Guard expansion - -
377 Blessed Armour Universal Upgrade When you roll a Critical Hit for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt - - Sepulchral Guard expansion ? -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate 51/66 (77.27%)
411 Shadeglass Darts Universal Upgrade

Hex 3 Sword 3 Damage 1

On a critical hit, this Attack action has +1 Damage
- - Ironskull's Boyz expansion - - 4/66 (6.06%)