Warhammer World Grand Clash July 2019 - 11th place
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|306||Victory After Victory||Score this in an end phase if you scored three or more other objective cards in this round.||2||-||-||-|
|320||Duel of Wits||Reaction: Play this when an opponent plays a ploy. Draw two power cards.||-||-||?||SSduplicate||22/56 (39.29%)|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.||-||-||?||SSduplicate||3/56 (5.36%)|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||-|
|384||Deathly Fortitude||-2 Move, +2 Wounds.
|N265||Lithe Spirits||Score this immediately if your warband makes its second or subsequent reaction in this phase.||1||-||-||-|
|N266||Reclaim the Lamentiri||Score this in an end phase if you hold all the objectives in at least one player's territory.||2||-||?||-|
|N268||Song of Hatred||Score this immediately if your warband successfully casts their second or subsequent spell in this phase.||1||-||-||-|
|N269||Strike Swiftly||Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.||1||-||-||-|
|N276||Pangs of the Great Lack||Gambit Spell (Focus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage.||-||-||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.||1||-||?||-|
|N309||Death from Afar||Score this immediately if a friendly fighter takes an enemy fighter out of action while at least three hexes from that fighter.||1||-||-||-|
|N368||Solid Gains||Score this in an end phase if you gained at least 3 glory points in this round.||1||-||-||-|
|N388||Abasoth's Unmaking||Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield.||-||-||-||-|
|N389||Abasoth's Withering||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter has -1 Wounds (to a minimum of 1). This spell persists until that fighter is out of action.||-||-||?||-|
|N451||Sphere of Aqshy||Gambit Spell (Channel): If this spell is cast, choose an enemy fighter within four hexes of the caster. That fighter suffers 1 damage.
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||15/56 (26.79%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||26/56 (46.43%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N557||Well of Power||While this fighter is Inspired, you can roll an extra dice when they attempt to cast a spell.||-||Wizard||-||-|
4 Smash 3 2Rolls of Dodge are not successes against this Attack action. Discard this card after making this Attack action.
|P48||Upper Hand||Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll.