# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
89 | Biggest an' da Best | Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
90 | Call of the Waaagh! | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
93 | Get Da Boss | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | ||||||
94 | Good Scrap | Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
96 | Too Dumb to Die | Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - | ? | - | ||||||
98 | Brutal But Kunnin' | Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - | - | - | ||||||
101 | Kunnin' But Brutal | Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - | - | - | ||||||
103 | Leadin' By Example | Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - | ? | - | ||||||
104 | More Choppin' | Roll an extra attack dice for the first Attack action in the next activation. | - | - | - | - | ||||||
107 | 'Ard Head | When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. | - | Hakka, Basha | - | - | ||||||
109 | Brutal Frenzy | Roll an extra attack dice when this fighter makes a Charge action. | - | Hakka, Basha | - | - | ||||||
110 | Brutal Swing | (Errata update) The Scything keyword replaces the similar ability on this card. 1 Fury 3 2 Targets all adjacent enemy fighters - roll for each. |
- | Bonekutta | - | - | ||||||
115 | Unkillable | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. | - | Gurzag Ironskull | - | - | ||||||
237 | Assassinate | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - | - | - | ||||||
239 | Blooded | Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token. | 1 | - | - | - | ||||||
241 | Brawl | Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. | 2 | - | - | - | ||||||
250 | Crushing Force | Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - | - | - | ||||||
261 | Heroes All | Score this in an end phase if all of your surviving fighters (at least three) are Inspired. | 1 | - | - | - | ||||||
305 | Victorious Duel | Score this immediately if your leader takes an enemy leader out of action. | 2 | - | - | SSduplicate | ||||||
333 | Improvisation | Discard all power cards in your hand and draw three power cards. | - | - | ? | - | ||||||
343 | My Turn | Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - | ? | - | ||||||
357 | Shattering Terrain | Any fighters that make a Move action, are pushed or are driven back in the next activation suffer 1 damage. | - | - | ? | - | ||||||
365 | Tainted Vitality | Remove one wound token from each fighter who has at least one wound token. | - | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 17/37 (45.95%) | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | ||||||
395 | Incredible Strength | +1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - | - | - | ||||||
L47 | Commanding Shout | Action: Push a friendly fighter (other than your leader) up to two hexes. | - | Leader | - | - | ||||||
N386 | Witch-Slayer | Score this immediately if your leader takes an enemy wizard out of action. | 1 | - | - | - | ||||||
N417 | Ghoulish Pact | Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter. | - | - | ? | - | ||||||
N472 | Whip into a Frenzy | Choose a friendly fighter. They suffer 1 damage. Their first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
N521 | Nullstone Spear | 2 Smash 2 2 You can re-roll one dice in the attack roll if the target is a wizard. |
- | - | - | - | ||||||
N525 | Possessed Weapon | After each Attack action with a Range of 1 or 2 this fighter makes, they suffer 1 damage. Their Attack actions with a Range of 1 or 2 have +1 Damage. | - | - | - | - |