Shared deck

Steelheart's Champions Steelheart's Champions

Card sets (4)

Core setThe Chosen Axes expansionSpiteclaw's Swarm expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 15 | 3

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 18
3 | 7 | 2

Gambits (10)

You must include at least 20 Power cards. No more than half of your power deck can be Gambit cards.


10 | 0

Upgrades (9)

You must include at least 20 Power cards. No more than half of your power deck can be Gambit cards.


7 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
30 Awe-Inspiring Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
32 Consecrated Area Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters.
1 - Core set - SSduplicate  
33 Eternals Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action.
3 - Core set - SSduplicate  
35 Lightning Strikes Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters.
1 - Core set - SSduplicate  
36 Seize Ground Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory.
1 - Core set - SSduplicate  
37 Sigmar's Bulwark Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase.
1 - Core set ? SSduplicate  
38 Slayers of Tyrants Steelheart's Champions Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - Core set - SSduplicate  
40 Peal of Thunder Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction.
- - Core set - SSduplicate  
41 Righteous Zeal Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation.
- - Core set - SSduplicate  
45 Tireless Assault Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter.
- - Core set ? SSduplicate  
49 Blessed by Sigmar Steelheart's Champions Upgrade +1 Wounds.
- - Core set - SSduplicate  
53 Heroic Might Steelheart's Champions Upgrade This fighter's Attack action gains Cleave.
- Severin Steelheart, Obryn the Bold Core set - SSduplicate  
54 Heroic Stride Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex.
- Severin Steelheart Core set - SSduplicate  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
1 - The Farstriders expansion - UCR3  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
303 Unbroken Wall Universal Objective Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter.
1 - The Chosen Axes expansion - -  
321 Earthquake Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
- - The Chosen Axes expansion ? -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - UCR3  
422 Superior Agility Universal Upgrade Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex.
- - The Farstriders expansion - -  
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase.
- - Core set - -