Warhammer Underworlds Masters Germany - 8th place
|158||Momentary Boldness||Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action.||-||-||?||-|
|161||Scratching in the Shadows||Choose an enemy fighter and push them one hex.||-||-||-||-|
|164||There Are Always More||Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.||-||-||?||-|
|169||Flee!||Action: This fighter and one adjacent friendly fighter can make a Move action. Both fighters must end their move further away from all enemy fighters.||-||Skritch Spiteclaw||?||-|
|171||Sneaky Stab-stab||You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action.||-||-||?||-|
1 Fury 2 2Targets all adjacent enemy fighters - roll for each.
|234||Advancing Strike||Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
|278||Our Only Way Out||Score this in an end phase if you hold three or more objectives.||2||-||-||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||-|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.
|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|321||Earthquake||Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed.
|330||Healing Potion||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.||-||-||-||SSduplicate|
|350||Reflected Injury||Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage.||-||-||-||-|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
|376||Awakened Weapon||You can re-roll one attack dice each time this fighter makes an Attack action.
1 Smash 1 4
|427||The Formless Key||If this fighter is holding an objective in the third end phase, score 1 glory point.||-||-||-||SSduplicate|
|432||Trickster's Charm||If this fighter is on the battlefield, you can play a single ploy card at the beginning of each action phase.||-||-||?||-|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|N330||Hold Objective 1||Score this in an end phase if you are holding objective 1.||1||-||-||NVduplicate|
|N331||Hold Objective 2||Score this in an end phase if you are holding objective 2.||1||-||-||NVduplicate|
|N333||Hold Objective 4||Score this in an end phase if you are holding objective 4.||1||-||-||NVduplicate|
|N334||Hold Objective 5||Score this in an end phase if you are holding objective 5.||1||-||-||NVduplicate|
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N374||Supremacy||Score this in an end phase if you hold three or more objectives.||3||-||-||NVduplicate|
|N403||Confusion||Choose two fighters that are adjacent to each other and switch them.||-||-||-||NVduplicate||2/56 (3.57%)|
|N446||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NVduplicate||14/56 (25%)|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/56 (30.36%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|