GenCon 2019 Grand Clash - 1st place
|234||Advancing Strike||Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.||1||-||?||SSduplicate||11/56 (19.64%)|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|284||Precise Use of Force||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
|285||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.||3||-||-||SSduplicate|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||25/56 (44.64%)|
|369||Trap||Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
1 Smash 1 4
|403||Light Armour||Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.||-||-||-||-|
|N118||Blood for the Blood God!||Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||NewestDuplicate|
|N120||Draw the Gaze of Khorne||Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||NewestDuplicate|
|N121||It Begins||Score this in an end phase if at least one fighter from each warband is out of action.||1||-||-||NewestDuplicate|
|N122||Khorne Cares Not||Score this in an end phase if five or more fighters are out of action.||2||-||-||NewestDuplicate|
|N126||Blood Offering||Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation.||-||-||-||NewestDuplicate|
|N299||Branching Fate||Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol.||1||-||-||NVduplicate|
|N305||Combination Strike||Score this in an end phase if you scored at least two objective cards in the preceding action phase.||2||-||-||-|
|N347||Martyred||Score this immediately if the first fighter taken out of action in this round is a friendly fighter.||1||-||?||-|
|N412||Encroaching Shadow||Choose an enemy fighter in an edge hex. They suffer 1 damage.||-||-||-||-|
|N420||Haymaker||+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first.||-||-||-||-|
|N489||Crown of Avarice||(Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points.||-||-||?||-|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/56 (30.36%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|P48||Upper Hand||Reaction: Play this during a friendly fighter's Attack action, when the attack roll and defence roll are compared. If the rolls are tied, add one success to the attack roll.