Shared deck

Magore's Fiends Magore's Fiends

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 25 | 7

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 16
7 | 4 | 1

Gambits (12)

12 | 0

Upgrades (12)

10 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
178 Khorne Sees Us Magore's Fiends Objective Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
180 No Escape Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Magore's Fiends expansion - -  
188 Daemonic Resilience Magore's Fiends Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage.
- - Magore's Fiends expansion - -  
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired.
- - Magore's Fiends expansion - -  
194 Brutal Charge Magore's Fiends Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -  
197 No Respite Magore's Fiends Upgrade Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them.
- Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
1 - The Farstriders expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
2 - Spiteclaw's Swarm expansion - -  
249 Cover Ground Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes.
1 - Spiteclaw's Swarm expansion ? SSduplicate 7/36 (19.44%)  
252 Defensive Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action.
1 - The Farstriders expansion - -  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
272 Master of War Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.
1 - Spiteclaw's Swarm expansion - -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - -  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? -  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.
- - Magore's Fiends expansion ? -  
335 Invisible Walls Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation.
- - Magore's Fiends expansion ? -  
347 Quick Thinker Universal Ploy Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase.
Forsaken
- - The Farstriders expansion - -  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion ? SSduplicate 18/36 (50%)  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - -  
368 Time Trap Universal Ploy Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation).
Forsaken
- - Sepulchral Guard expansion - -  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? -  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - -  
378 Concealed Weapon Universal Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.
- - The Farstriders expansion - -  
384 Deathly Fortitude Universal Upgrade -2 Move, +2 Wounds.
- - Magore's Fiends expansion - -  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 26/36 (72.22%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
- - Sepulchral Guard expansion - -  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - -  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -