Faction

Zarbag's Gitz - Zarbag's Gitz


Card sets (10)

Sepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionNightvault core setThe Eyes of the Nine expansionZarbag's Gitz expansionGarrek's Reavers expansion


Organised play

3 | 13 - NOT VALID

Objectives (12)

The Farstriders expansion - Advancing Strike (1)
  • FAQ: -
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Spiteclaw's Swarm expansion - Alone in the Darkness (2)
  • FAQ: -
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The Farstriders expansion - Change of Tactics (1)
  • FAQ: -
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Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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The Chosen Axes expansion - Precise Use of Force (1)
  • FAQ: -
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Zarbag's Gitz expansion - Mad Scurry (2)
  • FAQ: -
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Zarbag's Gitz expansion - Catching Up (1)
  • FAQ: -
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Nightvault core set - Denial (3)
  • FAQ: -
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Zarbag's Gitz expansion - Extreme Flank (2)
  • FAQ:

    Q: Do both fighters need to be on the furthest opposite edge from each other?


    A: No. The second fighter must be on the furthest opposite edge from the first fighter.


    Current as at official Nightvault Designer's Commentary, November 2018


Zarbag's Gitz expansion - Keep Them Guessing (2)
  • FAQ:

    Q: What are the actions I must take to score this objective?


    A: At least four different actions from this list:

    • Move (other than as part of a Charge)
    • Attack (other than as part of a Charge)
    • Charge
    • Guard
    • Another action on a fighter card

    Note that ‘another action on a fighter card’ is counted as a single type of action, so even if you have more than one other action on a fighter card available to you, only one will be counted.


    Current as at official Nightvault Designer's Commentary, November 2018


Garrek's Reavers expansion - Martyred (1)
  • FAQ: -
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Nightvault core set - Supremacy (3)
  • FAQ: -
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Total glory - 21
4 | 0 | 7 | 1

Gambits (11)

The Chosen Axes expansion - Earthquake
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Great Concussion
  • FAQ: -
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Quick Thinker
  • FAQ: -
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Spiteclaw's Swarm expansion - Rebound
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A: The damage is dealt by the warband of the player who played Rebound.


    Current as at official Nightvault Designer's Commentary, November 2018


Sepulchral Guard expansion - Time Trap
  • FAQ:

    Q: Time Trap instructs you to skip your next activation. Does this mean you have to take a Pass on your next activation, or do you get an extra activation and therefore change the turn order?


    A: When you use Time Trap you take an extra action (not an activation). This action happens in the power step, and you do not flip an activation token when you take the action. You cannot use this action to do something you could not normally do (e.g. make a Move action with a fighter that has already has a Move token). Once you have taken the action, the power step continues. You must take the ‘Pass’ player activation as your next activation, which will be followed by the power step as normal. Time Trap does not change the turn order.


    Q: How do ploys that grant extra actions work?


    A: When a ploy allows a fighter to make an action, but does not specify an action, the fighter cannot make an action that would not normally be allowed by the rules of the game. In the case of Time Trap, if the fighter chosen had a Move token, they could not make a Move or Charge action, as the rules forbid a fighter with a Move token from making a Move action (and a Charge action always includes a Move action). However, if the fighter had a Charge token, this ploy would still allow them to make any action, as a Charge token simply prevents that fighter from being activated.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Twist the Knife
  • FAQ: -
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Zarbag's Gitz expansion - Make Some Noise
  • FAQ: -
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Zarbag's Gitz expansion - Sneaky Step
  • FAQ: -
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Garrek's Reavers expansion - Centre of Attention
  • FAQ: -
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Zarbag's Gitz expansion - Pit Trap
  • FAQ: -
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
234 Advancing Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action
1 - The Farstriders expansion - -
235 Alone in the Darkness Universal Objective
Restricted
Score this in an end phase if there are no adjacent fighters on the battlefield
2 - Spiteclaw's Swarm expansion - -
243 Change of Tactics Universal Objective
Restricted
Score this immediately if a friendly fighter on Guard makes a Charge action
1 - The Farstriders expansion - -
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
284 Precise Use of Force Universal Objective
Restricted
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action
1 - The Chosen Axes expansion - -
321 Earthquake Universal Ploy
Restricted
Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed
- - The Chosen Axes expansion ? -
329 Great Concussion Universal Ploy
Banned
Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them
- - The Farstriders expansion - -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
347 Quick Thinker Universal Ploy
Banned
Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase
- - The Farstriders expansion - -
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical Hit the attacker suffers the damage, rather than the target, and neither fighter is driven back - - Spiteclaw's Swarm expansion ? -
368 Time Trap Universal Ploy
Banned
Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation)
- - Sepulchral Guard expansion ? -
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action
- - The Farstriders expansion - -
374 Acrobatic Universal Upgrade If this fighter has a Dodge Defence characteristic or has a Shield Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action - - Spiteclaw's Swarm expansion - -
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
395 Incredible Strength Universal Upgrade
Restricted
+1 Damage to all Attack actions with a Range of 1 or 2
- - The Farstriders expansion - -
412 Shadeglass Hammer Universal Upgrade
Restricted

Hex 1 Hammer 2 Damage 3

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage
- - Spiteclaw's Swarm expansion - -
430 The Shadowed Key Universal Upgrade If this fighter is holding objective 2 in the third end phase, score 2 glory points - - Ironskull's Boyz expansion - -
N92 Mad Scurry Zarbag's Gitz Objective Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase 2 - Zarbag's Gitz expansion - -
N102 Make Some Noise Zarbag's Gitz Ploy Choose up to two friendly Squigs and push each of them up to two hexes - - Zarbag's Gitz expansion - -
N105 Sneaky Step Zarbag's Gitz Ploy Choose a friendly fighter and push them one hex - - Zarbag's Gitz expansion - -
N110 Grizzled Survivor Zarbag's Gitz Upgrade +1 Defence - Drizgit da Squig Herder Zarbag's Gitz expansion - -
N113 Ravenous Zarbag's Gitz Upgrade +1 Damage to this fighter's Attack actions with a Range of 1 - Gobbaluk (Squig), Bonekrakka (Squig) Zarbag's Gitz expansion - -
N115 Vindictive Glare Zarbag's Gitz Upgrade

Hex 3 Channel - Damage 1

On a critical hit, this Attack action has +1 Damage
- Zarbag Zarbag's Gitz expansion - -
N303 Catching Up Universal Objective Score this in an end phase if you have fewer glory points than an opponent 1 - Zarbag's Gitz expansion - -
N310 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Nightvault core set - NVduplicate
N317 Extreme Flank Universal Objective
Restricted
Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges
2 - Zarbag's Gitz expansion ? -
N340 Keep Them Guessing Universal Objective Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card 2 - Zarbag's Gitz expansion ? -
N347 Martyred Universal Objective Score this immediately if the first fighter taken out of action in this round is a friendly fighter 1 - Garrek's Reavers expansion - -
N374 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Nightvault core set - NVduplicate
N400 Centre of Attention Universal Ploy Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed this way, do not push them - - Garrek's Reavers expansion - -
N436 Pit Trap Universal Ploy
Restricted
Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage
- - Zarbag's Gitz expansion - -
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Nightvault core set - NVduplicate
N539 Slumbering Key Universal Upgrade
Restricted
If this fighter is not out of action in the third end phase, gain 1 glory point
- - Garrek's Reavers expansion - -
N543 Sudden Growth Universal Upgrade -2 Move (to a minimum of 0), +2 Wounds - - The Eyes of the Nine expansion - -