Faction

The Farstriders - The Farstriders


Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

0 | 1 - VALID

Objectives (12)

The Farstriders expansion - Behead the Beast (1)
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The Farstriders expansion - Brave but Cautious (1)
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The Farstriders expansion - Eternal Supremacy (3)
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The Farstriders expansion - Lightning Advance (1)
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The Farstriders expansion - Punishing Volleys (1)
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The Farstriders expansion - Ranger Strike (1)
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Core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as of official Nightvault Designer's Commentary, February 2019


The Chosen Axes expansion - Honest Opponent (1)
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Sepulchral Guard expansion - Plant a Standard (1)
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The Farstriders expansion - Skirting Danger (1)
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Sepulchral Guard expansion - Swift Advance (1)
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Spiteclaw's Swarm expansion - The Bigger They Are (1)
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Total glory - 15
2 | 0 | 9 | 1

Gambits (10)

The Farstriders expansion - Lightning Blow
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The Farstriders expansion - Lightning Stride
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The Farstriders expansion - Rangers, Advance
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The Farstriders expansion - Rapid Volley
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The Farstriders expansion - Retribution
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Ironskull's Boyz expansion - Distraction
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Core set - Healing Potion
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Spiteclaw's Swarm expansion - Rebound
  • FAQ:

    Q: Who has dealt the damage dealt by Rebound?


    A: The damage is dealt by the warband of the player who played Rebound.


    Q: If a player plays Rebound during an Attack action and successfully rolls a Dodge or Critical Hit for that reaction, is the Attack action considered to have failed?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, February 2019


The Farstriders expansion - Shardgale
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The Farstriders expansion - Spectral Wings
  • FAQ:

    Q: Can Spectral Wings add 2 to a fighter’s Move action made as part of a Charge action?


    A: Yes.


    Q: How does Spectral Wings interact with Invisible Walls?


    A: If both of these cards are played in the same power step, in any order, the first fighter to make a Move action in the next activation has a Move characteristic of 3.


    Current as of official Nightvault Designer's Commentary, February 2019


10 | 0

Upgrades (10)

The Farstriders expansion - Flashing Handaxe
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The Farstriders expansion - Furious Blow
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The Farstriders expansion - Lone Warrior
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The Farstriders expansion - Overcharged Boltstorm Pistol
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The Farstriders expansion - Swift Stride
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The Farstriders expansion - Well-timed Lunge
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Sepulchral Guard expansion - Helpful Whispers
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Magore's Fiends expansion - The Formless Key
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Magore's Fiends expansion - Trusted Defender
  • FAQ:

    Q: Do Champion’s Fortitude and Trusted Defender have the same effect?


    A: Yes. If a fighter has both upgrades, you can re-roll up to two defence dice in their defence rolls (but not the same dice twice).


    Q: Which rolls does Trusted Defender affect?


    A: Only defence rolls.


    Current as of official Nightvault Designer's Commentary, February 2019


Magore's Fiends expansion - War Cry
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# Name Name Faction Type Description Glory Restrictions Set FAQ Tags TDC
204 Behead the Beast The Farstriders Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - The Farstriders expansion - -
205 Brave but Cautious The Farstriders Objective Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase 1 - The Farstriders expansion - -
207 Eternal Supremacy The Farstriders Objective Score this in an end phase if you hold three or more objectives 3 - The Farstriders expansion - -
208 Lightning Advance The Farstriders Objective Score this in an end phase if all of your surviving fighters (at least two) are in enemy territory 1 - The Farstriders expansion - -
210 Punishing Volleys The Farstriders Objective Score this in an end phase if you made at least three successful Boltstorm Pistol or Overcharged Boltstorm Pistol Attack actions in the preceding action phase 1 - The Farstriders expansion - -
211 Ranger Strike The Farstriders Objective Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met) 1 - The Farstriders expansion - -
215 Lightning Blow The Farstriders Ploy The first Attack action in the next activation has +1 Damage - - The Farstriders expansion - -
216 Lightning Stride The Farstriders Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase - - The Farstriders expansion - -
218 Rangers, Advance The Farstriders Ploy Choose two friendly fighters and push them one hex - - The Farstriders expansion - -
219 Rapid Volley The Farstriders Ploy Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter - - The Farstriders expansion - -
220 Retribution The Farstriders Ploy Reaction: Play this after an Attack action that damages a friendly fighter. That fighter can make an Attack action that must target the attacker - - The Farstriders expansion - -
225 Flashing Handaxe The Farstriders Upgrade

Hex 1 Hammer 2 Damage 3
Cleave

- Sanson Farstrider The Farstriders expansion - -
226 Furious Blow The Farstriders Upgrade Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker - Almeric Eagle-Eye The Farstriders expansion - -
227 Lone Warrior The Farstriders Upgrade Rolls of Single Support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters - - The Farstriders expansion - -
228 Overcharged Boltstorm Pistol The Farstriders Upgrade

Hex 3 Hammer 3 Damage 1
Cleave

- - The Farstriders expansion - -
231 Swift Stride The Farstriders Upgrade +2 Move - - The Farstriders expansion - -
232 Well-timed Lunge The Farstriders Upgrade

Hex 1 Hammer 2 Damage 3
Cleave

- Elias Swiftblade The Farstriders expansion - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate 4/66 (6.06%)
268 Honest Opponent Universal Objective Score this in an end phase if you played no ploy cards during the preceding action phase 1 - The Chosen Axes expansion - -
281 Plant a Standard Universal Objective Score this in an end phase if your leader is holding an objective in enemy territory 1 - Sepulchral Guard expansion - -
289 Skirting Danger Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes 1 - The Farstriders expansion - - 2/66 (3.03%)
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory 1 - Sepulchral Guard expansion - -
298 The Bigger They Are Universal Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1 1 - Spiteclaw's Swarm expansion - - 3/66 (4.55%)
318 Distraction Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - - 22/66 (33.33%)
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - - 16/66 (24.24%)
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical Hit the attacker suffers the damage, rather than the target, and neither fighter is driven back - - Spiteclaw's Swarm expansion ? - 21/66 (31.82%)
356 Shardgale Universal Ploy All fighters suffer 1 damage - - The Farstriders expansion - - 9/66 (13.64%)
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move - - The Farstriders expansion ? - 18/66 (27.27%)
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point - - Magore's Fiends expansion - - 5/66 (7.58%)
433 Trusted Defender Universal Upgrade You can re-roll one defence dice for this fighter when they are the target of an Attack action - - Magore's Fiends expansion ? -
436 War Cry Universal Upgrade When this fighter makes a Charge action, their Attack actions gain Knockback 1 for that activation - - Magore's Fiends expansion - -