# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
204 | Behead the Beast | Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. Forsaken Forsaken |
1 | - | - | - | ||||||
208 | Lightning Advance | Score this in an end phase if all of your surviving fighters (at least two) are in enemy territory. Forsaken Forsaken |
1 | - | - | - | ||||||
218 | Rangers, Advance | Choose two friendly fighters and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
227 | Lone Warrior | Rolls of Single support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters. Forsaken Forsaken |
- | - | - | - | ||||||
DC263 | Bold Deeds | Dual: Score this in an end phase if: There are two or more enemy fighters out of action And: Each surviving friendly fighter is in enemy territory. |
2 | - | - | - | ||||||
DC331 | Treasure Hunter | Score this in an end phase if your warband holds two or more objectives in enemy territory. | 3 | - | - | - | ||||||
DC355 | Desperate Caution | Choose one friendly fighter. Give that fighter one Guard token. If that fighter is a Quarry, push that fighter up to 1 hex. | - | - | - | - | ||||||
DC392 | Outrun Death | Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action. | - | - | - | - | ||||||
DC412 | Swarming Advance | Choose one friendly fighter in enemy territory. Push up to two other friendly fighters 1 hex so that they are closer to the chosen fighter. | - | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 7/37 (18.92%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 10/37 (27.03%) | |||||
H135 | Cautious Manoeuvre | Manoeuvre Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent. |
- | - | ? | - | ||||||
H138 | Light of Truth | Choose one fighter. Heal (1) the chosen fighter, or heal (2) the chosen fighter if the chosen fighter had one or more Illusion upgrades when you played this card. | - | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/37 (51.35%) | |||||
H198 | Fearless Seekers | Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory. | 2 | - | - | - | ||||||
H201 | Horrors in the Dark | Surge, Hybrid: Score this immediately after an activation if: Two or more friendly fighters are in cover hexes that are not in your territory. Or: Two or more friendly fighters hold objectives that are not in your territory. |
1 | - | - | - | ||||||
H225 | Shock Troops | Surge, Hybrid: Score this immediately after an activation if: One or more friendly fighters hold an objective in enemy territory that has a number equal to the number of that fighter's upgrades Or: One or more friendly fighters each have more upgrades than there are surviving enemy fighters. |
1 | - | - | - | ||||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
H237 | Elite Advance | Choose one friendly fighter in enemy territory, or up to two friendly hunters in enemy territory. Give each chosen fighter one Guard token. | - | - | - | - | ||||||
H290 | Phantom Darts | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 3 Fury 3 1 |
- | - | - | - | 2/37 (5.41%) | |||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | 2/37 (5.41%) | |||||
H299 | Shadow Keeper | (Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker. |
- | - | - | - | 3/37 (8.11%) | |||||
H301 | Shadow Seeker | Denizen Rolls of Single support are successes in this fighter's attack rolls if there are no enemy fighters within 2 hexes of this fighter. Rolls of Single support are successes in this fighter's defence rolls if this fighter is a hunter and the attacker is not adjacent. |
- | - | - | - | 2/37 (5.41%) | |||||
H303 | Terrifying Shadow | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from Attack actions that target this fighter while this fighter is in a cover hex, to a minimum of 1. +1 Defence while this fighter is in a cover hex if this fighter is a minion. |
- | - | - | - | ||||||
NM131 | Ordered Defence | Dual: Score this in an end phase if There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Guard tokens. |
2 | - | - | - | ||||||
NM140 | Brigade Strength | When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter. +1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler. Restricted |
- | - | - | - | 3/37 (8.11%) | |||||
NM203 | Extraordinary Revelation | Score this in an end phase if two or more friendly fighters are each holding an objective in enemy territory. | 3 | - | - | - | ||||||
NM223 | Shadow Elimination | Surge, Dual: Score this immediately after a power step if: Your warband flipped a feature token in enemy territory in that power step And: That token is an objective token held by a friendly leader. |
1 | - | - | - | ||||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/37 (16.22%) | |||||
NM258 | Step Between Shadows | Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token. | - | - | - | - | ||||||
NM269 | Abyssal Summoner | During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter. | - | - | - | - |