# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
205 | Brave but Cautious |
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Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase. | 1 | - |
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- | - | |||
207 | Eternal Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | - | |||
215 | Lightning Blow |
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The first Attack action in the next activation has +1 Damage. | - | - |
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- | - | |||
219 | Rapid Volley |
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Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter. | - | - |
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- | - | |||
228 | Overcharged Boltstorm Pistol |
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- | - |
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- | - | |||
229 | Sharp Eyes |
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This fighter's Attack actions gain Cleave. | - | Almeric Eagle-Eye |
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- | - | |||
231 | Swift Stride |
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+2 Move. | - | - |
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- | - | |||
234 | Advancing Strike |
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Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - |
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- | - | |||
235 | Alone in the Darkness |
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Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - |
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- | - | |||
243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
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- | - | |||
252 | Defensive Strike |
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Score this immediately when your warband takes an enemy fighter standing in your territory out of action. Restricted |
1 | - |
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- | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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- | - | |||
289 | Skirting Danger |
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Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes. | 1 | - |
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- | - | |||
292 | Supremacy |
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Score this in an end phase if you hold three or more objectives. | 3 | - |
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- | SSduplicate | |||
298 | The Bigger They Are |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1. | 1 | - |
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- | - | |||
326 | Frozen in Time |
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Choose an enemy fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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- | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
334 | Inspiration Strikes |
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Choose a friendly fighter. They become Inspired. | - | - |
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? | - | |||
335 | Invisible Walls |
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All fighters' Move characteristics are reduced to 1 for the next activation. | - | - |
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? | - | |||
347 | Quick Thinker |
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Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken Forsaken |
- | - |
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- | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
368 | Time Trap |
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Choose a fighter. They can take an action. Skip your next activation (you cannot play this card after your fourth activation). Forsaken Forsaken |
- | - |
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- | - | |||
369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
375 | Army of One |
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If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice. | - | - |
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- | SSduplicate | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
384 | Deathly Fortitude |
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-2 Move, +2 Wounds. Restricted |
- | - |
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- | - | |||
387 | Flickering Image |
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Reaction: After an Attack action made by this fighter that scores a critical hit, you can push them up to two hexes. | - | - |
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? | - | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
395 | Incredible Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
424 | Tethered Spirit |
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(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
433 | Trusted Defender |
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You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - |
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? | - |