2 |
Blood for the Blood God! |
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Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). |
1 |
- |
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-
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SSduplicate |
|
|
6 |
Khorne Cares Not |
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Score this in an end phase if five or more fighters are out of action. |
2 |
- |
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-
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SSduplicate |
|
|
10 |
Blood Offering |
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|
Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. |
- |
- |
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-
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SSduplicate |
|
|
15 |
Fuelled by Slaughter |
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Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. |
- |
- |
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-
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SSduplicate |
|
|
16 |
Insensate |
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The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. |
- |
- |
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?
Q: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation?
A: No.
Q: Does Insensate affect damage caused by reactions played after the last action in an activation?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
21 |
Bloodslick |
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+1 Defence. |
- |
Garrek Gorebeard |
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-
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SSduplicate |
|
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24 |
Frenzy |
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Roll an extra attack dice when this fighter makes a Charge action. |
- |
- |
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?
Q: If my fighter has Frenzy, does the extra attack dice apply to each Attack action in a Scything Attack action made during their Charge action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
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SSduplicate |
|
|
247 |
Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. |
2 |
- |
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?
Q: Can I score Conquest if all of my fighters are out of action?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
2/37 (5.41%) |
|
249 |
Cover Ground |
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Score this immediately if a friendly fighter makes a Move action of six or more hexes. |
1 |
- |
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?
Q: If my fighter moves with Faneway Crystal or Inescapable Vengeance, and ends that Move 6 or more hexes from their starting position, can I score Cover Ground?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
|
|
250 |
Crushing Force |
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. |
1 |
- |
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-
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- |
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257 |
Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 |
- |
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?
Q: Do upgrades applied due to Spoils of Battle or Ghoulish Pact count towards scoring Escalation?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
272 |
Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. |
1 |
- |
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-
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- |
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282 |
Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. |
1 |
- |
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-
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- |
|
|
291 |
Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 |
- |
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-
|
- |
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321 |
Earthquake |
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Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed. Restricted |
- |
- |
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?
Q: How do I resolve the pushes when I play Earthquake?
A: Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake - or any push made because of Earthquake - can only be made after all of the pushes from Earthquake have been resolved).
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
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331 |
Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. |
- |
- |
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?
Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Kunnin' But Brutal and March of the Dead?
A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Kunnin' But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn't a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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339 |
Mighty Swing |
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(Errata update) The Scything keyword replaces the similar ability on this card. Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each. |
- |
- |
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?
Q: What happens when I use Shadeglass Sword with the ploy Mighty Swing, targeting more than one enemy fighter?
A: You make the Attack action against each fighter in turn, in the order you choose. After the first of these Attack actions to be successful, you discard the upgrade, which means you cannot resolve the Attack action against any remaining targets.
Q: What happens when I use Daemonic Weapon with the ploy Mighty Swing, targeting more than one enemy fighter?
A: The fighter suffers 1 damage before making each Attack action, so they would suffer 1 damage, then (assuming they survive) make their first Attack action, then suffer 1 more damage and then (assuming they survive) make their second Attack action and so on. If they are taken out of action, you cannot resolve the Attack action against any remaining targets.
Current as of official Deathgorge Designer's Commentary, December 2023
|
SSduplicate |
10/37 (27.03%) |
|
343 |
My Turn |
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Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- |
- |
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?
Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?
A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.
Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?
A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.
Q: Can the damage that a wizard suffers when there are two or more Critical success symbols in their casting roll trigger the reaction on My Turn?
A: If the spell they were attempting to cast was a spell Attack action, then yes.
Q: Do abilities (other than Attack actions) on fighter cards that cause a fighter to be damaged, e.g. Thundrik's reaction, allow me to play My Turn?
A: No.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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|
348 |
Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- |
- |
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?
Q: Can Ready for Action be used to perform a spell Attack action?
A: Yes.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
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|
361 |
Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. |
- |
- |
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-
|
SSduplicate |
|
|
362 |
Spoils of Battle |
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|
Play an upgrade card. This doesn't cost a glory point. |
- |
- |
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-
|
- |
|
|
374 |
Acrobatic |
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|
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If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. |
- |
- |
|
?
Q: If a character with a Dodge Defence characteristic has the Acrobatic upgrade, do they have to be on Guard to get the extra dice?
A: No.
Q: What happens if a fighter has both the Acrobatic and Ethereal Shield upgrades?
A: The fighter's Defence characteristic is Block. They will only get an extra dice from Acrobatic if they are on Guard.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
384 |
Deathly Fortitude |
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|
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-2 Move, +2 Wounds. Restricted |
- |
- |
|
-
|
- |
|
|
390 |
Great Speed |
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|
|
+1 Move. |
- |
- |
|
-
|
SSduplicate |
|
|
391 |
Great Strength |
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|
|
+1 Damage to all Attack actions with a Range of 1 or 2. |
- |
- |
|
-
|
SSduplicate |
31/37 (83.78%) |
|
402 |
Legendary Swiftness |
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|
|
+1 Move. |
- |
- |
|
-
|
- |
|
|
N317 |
Extreme Flank |
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|
|
Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges. Forsaken |
2 |
- |
|
-
|
- |
|
|
N347 |
Martyred |
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|
|
Score this immediately if the first fighter taken out of action in this round is a friendly fighter. |
1 |
- |
|
?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N373 |
Strong Start |
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|
|
Score this immediately if the first fighter taken out of action in this round is an enemy fighter. |
1 |
- |
|
?
Q: If I draw Martyred or Strong Start during a round, after the condition to score them has been met, can I score them?
A: No. You must have these cards in your hand at the time the condition is met to score them.
Q: If both an enemy fighter and a friendly fighter are taken out of action at the same time, and those are the first fighters taken out of action in a round, can either player score Martyred and/or Strong Start?
A: No. There is no single first fighter taken out of action in that example.
Current as of official Deathgorge Designer's Commentary, December 2023
|
NVduplicate |
|
|
N499 |
Faneway Crystal |
|
|
|
When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. |
- |
- |
|
?
Q: Can a fighter with this upgrade make a normal Move action?
A: No.
Q: When a fighter with this upgrade makes a Charge action how does it work?
A: The fighter does not move normally. Instead, you place them on any objective token. Note that you must still follow the other rules for making a Charge action, so there must be an enemy fighter within range and line of sight of one or more of the moving fighter's Attack actions at the end of its move.
Q: Can a fighter with a Move characteristic of 0 still use Faneway Crystal to Move to an objective token?
A: Yes (with the exception of fighters that cannot make Move actions, like the Stalagsquig).
Current as of official Deathgorge Designer's Commentary, December 2023
|
- |
|
|
N503 |
Gloryseeker |
|
|
|
+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. |
- |
- |
|
-
|
NVduplicate |
29/37 (78.38%) |
|
N529 |
Potion of Rage |
|
|
|
Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. |
- |
- |
|
?
Q: If I use my Potion of Rage during a Scything Attack action, does the +2 Dice apply to each of the Attack actions made during that superaction, or just one of those Attack actions?
A: Just one - the one in which you take the reaction.
Current as of official Deathgorge Designer's Commentary, December 2023
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- |
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