|2||Blood for the Blood God!||Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||SSduplicate|
|5||It Begins||Score this in an end phase if at least one fighter from each warband is out of action.||1||-||-||SSduplicate|
|6||Khorne Cares Not||Score this in an end phase if five or more fighters are out of action.||2||-||-||SSduplicate|
|9||There is Only Slaughter||Score this in an end phase if no fighter is holding an objective.||1||-||-||SSduplicate|
|10||Blood Offering||Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation.||-||-||-||SSduplicate|
|16||Insensate||The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.||-||-||?||SSduplicate|
|21||Bloodslick||+1 Defence.||-||Garrek Gorebeard||-||SSduplicate|
|24||Frenzy||Roll an extra attack dice when this fighter makes a Charge action.||-||-||?||SSduplicate|
|25||Grisly Trophy||When this fighter takes an enemy fighter out of action, gain 1 additional glory point.||-||Garrek Gorebeard||-||SSduplicate|
|28||Whirlwind of Death||+1 Damage to all Attack actions with a Range of 1 or 2.||-||Karsus the Chained||-||SSduplicate|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||UCR2|
|244||Chosen Champion||Score this in an end phase if a surviving friendly fighter has three or more upgrades.||1||-||-||-|
|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.||1||-||?||SSduplicate||10/62 (16.13%)|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|277||No Remorse||Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic.||1||-||-||-|
|282||Ploymaster||Score this in an end phase if you played three or more ploys in the preceding action phase.||1||-||-||UCR1|
|284||Precise Use of Force||Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.||1||-||-||UCR2|
|291||Superior Tactician||Score this in the third end phase if you have scored six or more other objective cards.||3||-||-||-|
|318||Distraction||Choose an enemy fighter and push them one hex.||-||-||-||SSduplicate||49/62 (79.03%)|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||26/62 (41.94%)|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||UCR2|
|372||Twist the Knife||Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.||-||-||?||UCR2|
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||UCR2|
1 Smash 2 3Each time this fighter makes this Attack action, they first suffer 1 damage.
|390||Great Speed||+1 Move.||-||-||-||SSduplicate|
|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||43/62 (69.35%)|
1 Smash 1 4
1 Smash 3 2When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.