Faction

Garrek's Reavers - Garrek's Reavers


Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Organised play

0 | 7 - NOT VALID

Objectives (12)

Core set - Blood for the Blood God! (1)
  • FAQ: -
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Core set - It Begins (1)
  • FAQ: -
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The Farstriders expansion - Advancing Strike (1)
  • FAQ: -
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Spiteclaw's Swarm expansion - Alone in the Darkness (2)
  • FAQ: -
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The Farstriders expansion - Change of Tactics (1)
  • FAQ: -
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Core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Escalation (2)
  • FAQ: -
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Magore's Fiends expansion - Masterstroke (1)
  • FAQ:

    Q: Can you score Masterstroke with damage caused by Twist the Knife or Trap?


    A: You can score it with Trap (the reaction deals the damage that takes the enemy fighter out of action) but not Twist the Knife (the reaction does not deal damage, it simply increases the Damage characteristic of the Attack action).


    Current as at official Nightvault Designer's Commentary, November 2018


Ironskull's Boyz expansion - Ploymaster (1)
  • FAQ: -
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The Chosen Axes expansion - Precise Use of Force (1)
  • FAQ: -
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Ironskull's Boyz expansion - Superior Tactician (3)
  • FAQ: -
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Core set - Supremacy (3)
  • FAQ: -
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Total glory - 19
5 | 0 | 5 | 2

Gambits (7)

You must include at least 20 Power cards.


Core set - Blood Offering
  • FAQ: -
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Core set - Final Blow
  • FAQ: -
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Core set - Insensate
  • FAQ:

    Q: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation (e.g. if Shattering Terrain is also in effect or if I play the Trap ploy)?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Curious Inversion
  • FAQ: -
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Ironskull's Boyz expansion - Duel of Wits
  • FAQ: -
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The Farstriders expansion - Inspiration Strikes
  • FAQ:

    Q: Can I play Inspiration Strikes on a fighter that is already Inspired?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Spiteclaw's Swarm expansion - Last Chance
  • FAQ:

    Q: Could Last Chance and The Necromancer Commands be triggered by the same Attack action?


    A: Yes. Last Chance is a reaction taken during an Attack action that lets you ignore the damage caused by the Attack action. Only Attack actions that cause damage are successful, so the Attack action fails. At that point, if the attacking fighter was one of the Sepulchral Guard, their player could play The Necromancer Commands, which is a reaction taken after an Attack action that fails.


    Q: What does ‘normally’ mean for Last Chance? Does it take the fighter’s situation (including supporting fighters, relevant upgrades and ploys) into account, or is it based on the fighter’s Defence characteristic?


    A: It is simply based on the Defence characteristic of the fighter – if, for example, the fighter has a Defence characteristic of Dodge, a roll of anything other than Dodge or Critical Hit will work for Last Chance.


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes.


    Q: If a fighter suffers damage from an Attack action, and then a player plays Trap to inflict an extra 1 damage on that fighter (that would take that fighter out of action), can Last Chance be played?


    A: No. Last Chance is played when an Attack action would take a fighter out of action, and Trap is not an Attack action.


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Upgrades (9)

You must include at least 20 Power cards.


# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase 1 - Core set - SSduplicate
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action 1 - Core set - SSduplicate
10 Blood Offering Garrek's Reavers Ploy Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation - - Core set - SSduplicate
14 Final Blow Garrek's Reavers Ploy Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage - - Core set - SSduplicate
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage - - Core set ? SSduplicate
20 Berserk Charge Garrek's Reavers Upgrade Both Sword and Hammer symbols are successes when this fighter makes a Charge action - Blooded Saek Core set - SSduplicate
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action - - Core set - SSduplicate
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Garrek Gorebeard Core set - SSduplicate
234 Advancing Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action
1 - The Farstriders expansion - -
235 Alone in the Darkness Universal Objective
Restricted
Score this in an end phase if there are no adjacent fighters on the battlefield
2 - Spiteclaw's Swarm expansion - -
243 Change of Tactics Universal Objective
Restricted
Score this immediately if a friendly fighter on Guard makes a Charge action
1 - The Farstriders expansion - -
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? SSduplicate
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage 1 - Magore's Fiends expansion ? -
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
284 Precise Use of Force Universal Objective
Restricted
Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action
1 - The Chosen Axes expansion - -
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - SSduplicate
313 Curious Inversion Universal Ploy For the first Attack action in the next activation, Hammer characteristics become Sword characteristics and vice versa, and Dodge characteristics become Shield characteristics and vice versa - - Spiteclaw's Swarm expansion - -
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired - - The Farstriders expansion ? -
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter - - Spiteclaw's Swarm expansion ? -
374 Acrobatic Universal Upgrade If this fighter has a Dodge Defence characteristic or has a Shield Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action - - Spiteclaw's Swarm expansion - -
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
383 Dark Darts Universal Upgrade

Hex 3 Sword 3 Damage 1
Cleave

- - Magore's Fiends expansion - -
389 Great Fortitude Universal Upgrade +1 Wounds - - Core set - SSduplicate
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -