Shared deck

Garrek's Reavers Garrek's Reavers
Chaos Chaos

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 5 | 20 non-Rivals card/s

Not valid:
Championship Nemesis Rivals Relic Open

Upgrades (9)

You must include at least 20 Power cards.


7 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action.
1 - Core set - SSduplicate  
10 Blood Offering Garrek's Reavers Ploy Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation.
- - Core set - SSduplicate  
14 Final Blow Garrek's Reavers Ploy Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage.
- - Core set - SSduplicate  
16 Insensate Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage.
- - Core set ? SSduplicate  
20 Berserk Charge Garrek's Reavers Upgrade Both SwordFury and HammerSmash symbols are successes when this fighter makes a Charge action.
- Blooded Saek Core set - SSduplicate  
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- - Core set ? SSduplicate  
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Garrek Gorebeard Core set - SSduplicate  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
Restricted
1 - The Farstriders expansion - -  
235 Alone in the Darkness Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield.
Restricted
2 - Spiteclaw's Swarm expansion - -  
243 Change of Tactics Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action.
Restricted
1 - The Farstriders expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate 2/37 (5.41%)  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
Restricted
2 - Spiteclaw's Swarm expansion ? -  
273 Masterstroke Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage.
1 - Magore's Fiends expansion ? -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - -  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
Restricted
1 - The Chosen Axes expansion - -  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
Restricted
3 - Ironskull's Boyz expansion - -  
292 Supremacy Universal Objective Score this in an end phase if you hold three or more objectives.
3 - Core set - SSduplicate 3/37 (8.11%)  
313 Curious Inversion Universal Ploy For the first Attack action in the next activation, HammerSmash characteristics become SwordFury characteristics and vice versa, and DodgeDodge characteristics become BlockBlock characteristics and vice versa.
- - Spiteclaw's Swarm expansion ? -  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
Restricted
- - Ironskull's Boyz expansion - SSduplicate 10/37 (27.03%)  
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired.
- - The Farstriders expansion ? -  
336 Last Chance Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
Forsaken
- - Spiteclaw's Swarm expansion - -  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
Restricted
- - Spiteclaw's Swarm expansion - -  
383 Dark Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1
Cleave

- - Magore's Fiends expansion - SSduplicate  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 17/37 (45.95%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 31/37 (83.78%)  
393 Helpful Whispers Universal Upgrade If this fighter has no adjacent friendly fighters, rolls of Single SupportSingle support are a success when they make an Attack action.
Restricted
- - Sepulchral Guard expansion - -