# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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2 | Blood for the Blood God! |
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Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | SSduplicate | |||
4 | Draw the Gaze of Khorne |
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Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | SSduplicate | |||
5 | It Begins |
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Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - |
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- | SSduplicate | |||
6 | Khorne Cares Not |
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Score this in an end phase if five or more fighters are out of action. | 2 | - |
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- | SSduplicate | |||
8 | Let the Blood Flow |
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Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). | 2 | - |
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- | SSduplicate | |||
9 | There is Only Slaughter |
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Score this in an end phase if no fighter is holding an objective. | 1 | - |
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- | SSduplicate | |||
12 | Boon of Khorne |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter. | - | - |
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- | SSduplicate | |||
14 | Final Blow |
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Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. | - | - |
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- | SSduplicate | |||
15 | Fuelled by Slaughter |
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Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - |
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- | SSduplicate | |||
17 | Khorne Calls |
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Roll one extra attack dice for your first Attack action in the next activation. | - | - |
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- | SSduplicate | |||
18 | Rebirth in Blood |
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Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a ![]() ![]() |
- | - |
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? | SSduplicate | |||
19 | Skulls for the Skull Throne! |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. | - | - |
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- | SSduplicate | |||
20 | Berserk Charge |
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Both ![]() ![]() |
- | Blooded Saek |
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- | SSduplicate | |||
21 | Bloodslick |
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+1 Defence. | - | Garrek Gorebeard |
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- | SSduplicate | |||
22 | Deadly Spin |
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(Errata update) The Scything keyword replaces the similar ability on this card.
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- | Targor |
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- | SSduplicate | |||
24 | Frenzy |
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Roll an extra attack dice when this fighter makes a Charge action. | - | - |
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? | SSduplicate | |||
25 | Grisly Trophy |
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When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard |
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- | SSduplicate | |||
28 | Whirlwind of Death |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained |
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- | SSduplicate | |||
236 | Annihilation |
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Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - |
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- | SSduplicate | |||
241 | Brawl |
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Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters. | 2 | - |
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- | - | |||
247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | SSduplicate | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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- | - | |||
291 | Superior Tactician |
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Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - |
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- | - | |||
311 | Confusion |
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Choose two fighters that are adjacent to each other and switch them. | - | - |
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- | SSduplicate | 6/24 (25%) | ||
315 | Daylight Robbery |
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Roll an attack dice. If you roll a ![]() ![]() Restricted |
- | - |
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- | SSduplicate | 2/24 (8.33%) | ||
320 | Duel of Wits |
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Reaction: Play this when an opponent plays a ploy. Draw two power cards. Restricted |
- | - |
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- | SSduplicate | 10/24 (41.67%) | ||
330 | Healing Potion |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() Restricted |
- | - |
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- | SSduplicate | 4/24 (16.67%) | ||
342 | Momentary Madness |
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Choose an enemy fighter and roll an attack dice. If you roll a ![]() ![]() |
- | - |
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? | - | |||
349 | Rebound |
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Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of ![]() ![]() |
- | - |
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? | SSduplicate | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | 8/24 (33.33%) | ||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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- | - | |||
369 | Trap |
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Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage. Restricted |
- | - |
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? | - | |||
374 | Acrobatic |
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If this fighter has a ![]() ![]() |
- | - |
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? | - | |||
375 | Army of One |
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If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice. | - | - |
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- | SSduplicate | |||
376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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- | - | |||
377 | Blessed Armour |
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When you roll a ![]() |
- | - |
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? | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
394 | Heroslayer |
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- | - |
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- | - | |||
409 | Shadeglass Axe |
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(Errata update) The Grievous keyword replaces the similar ability on this card.
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- | - |
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- | - | |||
420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - |