Shared deck

Garrek's Reavers Garrek's Reavers

Card sets (5)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansion


Play formats

Cards: 0 | 1 | 15 | 3

Valid:
Relic Open

Not valid:
Championship/Alliance Online

Objectives (12)

Total glory - 24
3 | 6 | 3

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
2 Blood for the Blood God! Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
4 Draw the Gaze of Khorne Garrek's Reavers Objective Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met).
1 - Core set - SSduplicate  
5 It Begins Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action.
1 - Core set - SSduplicate  
6 Khorne Cares Not Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action.
2 - Core set - SSduplicate  
8 Let the Blood Flow Garrek's Reavers Objective Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met).
2 - Core set - SSduplicate  
9 There is Only Slaughter Garrek's Reavers Objective Score this in an end phase if no fighter is holding an objective.
1 - Core set - SSduplicate  
12 Boon of Khorne Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter.
- - Core set - SSduplicate  
14 Final Blow Garrek's Reavers Ploy Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage.
- - Core set - SSduplicate  
15 Fuelled by Slaughter Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action.
- - Core set - SSduplicate  
17 Khorne Calls Garrek's Reavers Ploy Roll one extra attack dice for your first Attack action in the next activation.
- - Core set - SSduplicate  
18 Rebirth in Blood Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a BlockBlock or Critical successCritical success remove all wound tokens from them, and place them on a starting hex in your territory.
- - Core set ? SSduplicate  
19 Skulls for the Skull Throne! Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards.
- - Core set - SSduplicate  
20 Berserk Charge Garrek's Reavers Upgrade Both SwordFury and HammerSmash symbols are successes when this fighter makes a Charge action.
- Blooded Saek Core set - SSduplicate  
21 Bloodslick Garrek's Reavers Upgrade +1 Defence.
- Garrek Gorebeard Core set - SSduplicate  
22 Deadly Spin Garrek's Reavers Upgrade

Hex 1 SwordFury 3 Damage 1

Targets adjacent enemy fighters - roll for each.
- Targor Core set - SSduplicate  
24 Frenzy Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- - Core set ? SSduplicate  
25 Grisly Trophy Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Garrek Gorebeard Core set - SSduplicate  
28 Whirlwind of Death Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- Karsus the Chained Core set - SSduplicate  
236 Annihilation Universal Objective Score this in an end phase if all enemy fighters have been taken out of action.
5 - Core set - SSduplicate  
241 Brawl Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters.
2 - Ironskull's Boyz expansion - -  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
291 Superior Tactician Universal Objective Score this in the third end phase if you have scored six or more other objective cards.
3 - Ironskull's Boyz expansion - -  
311 Confusion Universal Ploy Choose two fighters that are adjacent to each other and switch them.
- - Core set - SSduplicate 3/13 (23.08%)  
315 Daylight Robbery Universal Ploy Roll an attack dice. If you roll a HammerSmash or Critical successCritical success take one of your opponent's unspent glory points.
- - Ironskull's Boyz expansion - SSduplicate 2/13 (15.38%)  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
342 Momentary Madness Universal Ploy Choose an enemy fighter and roll an attack dice. If you roll a HammerSmash or Critical successCritical success make an Attack action with them as if they were a friendly fighter. Fighters do not provide support for this Attack action (in attack or defence).
- - Spiteclaw's Swarm expansion ? -  
349 Rebound Universal Ploy Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of DodgeDodge or Critical successCritical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
Restricted
- - Spiteclaw's Swarm expansion ? SSduplicate  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
374 Acrobatic Universal Upgrade If this fighter has a DodgeDodge Defence characteristic or has a BlockBlock Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.
- - Spiteclaw's Swarm expansion ? UCR2  
375 Army of One Universal Upgrade If this fighter is the last friendly fighter on the battlefield, they have +1 Defence and all of their Attack actions have +1 Dice.
- - Sepulchral Guard expansion - -  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
377 Blessed Armour Universal Upgrade When you roll a Critical successCritical success for this fighter when they are targeted by an Attack action, remove one wound token from them before any damage is dealt.
- - Sepulchral Guard expansion ? -  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
394 Heroslayer Universal Upgrade

Hex 1 HammerSmash 1 Damage 4

- - Spiteclaw's Swarm expansion - -  
409 Shadeglass Axe Universal Upgrade

Hex 1 HammerSmash 2 Damage 2

When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.

Hex 3 HammerSmash 2 Damage 2

After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
- - The Chosen Axes expansion - -  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -