AdeptiCon 2019 Grand Clash - 16th place
|178||Khorne Sees Us||Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|180||No Escape||Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|183||Show of Strength||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|193||To the Victor, the Spoils||Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards.||-||-||-||-|
|194||Brutal Charge||Roll an extra attack dice when this fighter makes a Charge action.||-||Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted||-||-|
|197||No Respite||Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them.||-||Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted||-||-|
|201||Trophy Hunter||When this fighter takes an enemy fighter out of action, gain 1 additional glory point.||-||Magore Redhand||-||-|
|234||Advancing Strike||Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
|235||Alone in the Darkness||Score this in an end phase if there are no adjacent fighters on the battlefield.
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|312||Cruel Taunt||Choose an enemy fighter and roll an attack dice. On a roll of Smash or Critical success they are no longer Inspired, and cannot be Inspired this game.||-||-||?||-|
|326||Frozen in Time||Choose an enemy fighter and roll a defence dice. On a roll of Block or Critical success that fighter cannot make any actions or be damaged in this phase.||-||-||-||-|
|327||Fuelled by Fury||You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation.||-||-||?||-|
|333||Improvisation||Discard all power cards in your hand and draw three power cards.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.||-||-||?||SSduplicate||3/56 (5.36%)|
|354||Second Wind||(Errata update) Choose a friendly fighter that has one or more Charge tokens. In the next activation, treat the chosen fighter as if they had one fewer Charge tokens than they have, and one more Move token than they have.||-||-||?||-|
|403||Light Armour||Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.||-||-||-||-|
|N294||Annihilation||Score this in an end phase if all enemy fighters have been taken out of action.||5||-||-||NVduplicate|
|N306||Conquest||Score this in the third end phase if all of your surviving fighters are in your opponent's territory.||2||-||?||NVduplicate|
|N308||Dashed Hopes||Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase.||1||-||-||-|
|N310||Denial||Score this in the third end phase if there are no enemy fighters in your territory.||3||-||-||NVduplicate|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N417||Ghoulish Pact||Choose a friendly fighter and an upgrade card from your hand that you can apply to that fighter. That fighter suffers 1 damage. If they survive, apply the upgrade to that fighter.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate||15/56 (26.79%)|
|N504||Great Fortitude||+1 Wounds.||-||-||-||NVduplicate||17/56 (30.36%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||26/56 (46.43%)|
2 Smash 2 2You can re-roll one dice in the attack roll if the target is a wizard.
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|N551||Tome of Vitality||Katophrane Tome