Moscow Grand Tournament - 4th place
|180||No Escape||Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|181||Rivers of Blood||Score this in an end phase if all surviving fighters (at least four) are wounded.||2||-||-||-|
|183||Show of Strength||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|190||Furious Inspiration||Choose a friendly fighter. The become Inspired.||-||-||-||-|
|199||Rage-fuelled Attacks||This fighter's Attack actions with a Range of 1 or 2 have +1 Damage.||-||Zharkus the Bloodsighted||-||-|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.
|249||Cover Ground||Score this immediately if a friendly fighter makes a Move action of six or more hexes.||1||-||?||SSduplicate||11/56 (19.64%)|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|324||Forceful Denial||Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Block or Critical success that ploy has no effect.||-||-||?||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|334||Inspiration Strikes||Choose a friendly fighter. They become Inspired.||-||-||?||-|
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.||-||-||?||SSduplicate||3/56 (5.36%)|
|356||Shardgale||All fighters suffer 1 damage.||-||-||-||-|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||25/56 (44.64%)|
|362||Spoils of Battle||Play an upgrade card. This doesn't cost a glory point.||-||-||-||-|
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
3 Fury 3 1
|403||Light Armour||Rolls of Critical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.||-||-||-||-|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||NVduplicate|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N446||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NVduplicate||14/56 (25%)|
|N499||Faneway Crystal||When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action.||-||-||?||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NVduplicate|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||19/56 (33.93%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.
|N551||Tome of Vitality||Katophrane Tome