# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
178 | Khorne Sees Us |
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Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
180 | No Escape |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
183 | Show of Strength |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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- | - | |||
188 | Daemonic Resilience |
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The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - |
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- | - | |||
190 | Furious Inspiration |
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Choose a friendly fighter. The become Inspired. | - | - |
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- | - | |||
193 | To the Victor, the Spoils |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards. | - | - |
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- | - | |||
194 | Brutal Charge |
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Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted |
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- | - | |||
197 | No Respite |
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Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted |
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- | - | |||
199 | Rage-fuelled Attacks |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. | - | Zharkus the Bloodsighted |
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- | - | |||
201 | Trophy Hunter |
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When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand |
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234 | Advancing Strike |
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Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - |
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247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
259 | Flawless Strategy |
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Score this in an end phase if you scored two or more other objective cards in this phase. | 1 | - |
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271 | Massive Assault |
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Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met). | 1 | - |
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276 | No More Tricks |
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Score this in an end phase if you have no power cards in your hand. | 1 | - |
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282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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305 | Victorious Duel |
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Score this immediately if your leader takes an enemy leader out of action. | 2 | - |
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- | SSduplicate | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
327 | Fuelled by Fury |
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You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - |
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? | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
360 | Sidestep |
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Choose a friendly fighter and push them one hex. | - | - |
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- | SSduplicate | 8/24 (33.33%) | ||
361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. | - | - |
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? | SSduplicate | |||
362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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372 | Twist the Knife |
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Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - |
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376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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378 | Concealed Weapon |
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On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. | - | - |
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389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 13/24 (54.17%) | ||
390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
404 | Light-footed |
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Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. | - | - |
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- | - |