Shared deck

Magore's Fiends Magore's Fiends

Card sets (7)

Core setSepulchral Guard expansionIronskull's Boyz expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansion


Play formats

Cards: 0 | 0 | 21 | 5

Valid:
Open

Not valid:
Championship/Alliance Relic Online

Objectives (12)

Total glory - 18
5 | 4 | 3

Upgrades (11)

9 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
178 Khorne Sees Us Magore's Fiends Objective Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
180 No Escape Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).
1 - Magore's Fiends expansion - -  
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action.
1 - Magore's Fiends expansion - -  
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired.
- - Magore's Fiends expansion - -  
194 Brutal Charge Magore's Fiends Upgrade Roll an extra attack dice when this fighter makes a Charge action.
- Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -  
201 Trophy Hunter Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point.
- Magore Redhand Magore's Fiends expansion - -  
234 Advancing Strike Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action.
1 - The Farstriders expansion - UCR2  
237 Assassinate Universal Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase.
1 - The Chosen Axes expansion - UCR3  
247 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory.
2 - Core set ? SSduplicate  
248 Contained Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory.
3 - Ironskull's Boyz expansion ? -  
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory.
3 - Core set - SSduplicate  
257 Escalation Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase.
2 - Spiteclaw's Swarm expansion ? -  
282 Ploymaster Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase.
1 - Ironskull's Boyz expansion - UCR1  
284 Precise Use of Force Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action.
1 - The Chosen Axes expansion - UCR2  
293 Swift Advance Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory.
1 - Sepulchral Guard expansion - -  
320 Duel of Wits Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards.
- - Ironskull's Boyz expansion ? UCR1  
329 Great Concussion Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them.
Forsaken
- - The Farstriders expansion - -  
330 Healing Potion Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from them. Otherwise remove one wound token from them.
- - Core set - -  
343 My Turn Universal Ploy Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
- - Magore's Fiends expansion ? UCR3  
348 Ready for Action Universal Ploy Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.
- - The Chosen Axes expansion ? -  
360 Sidestep Universal Ploy Choose a friendly fighter and push them one hex.
- - Core set - SSduplicate 3/13 (23.08%)  
361 Spectral Wings Universal Ploy The first fighter to make a Move action in the next activation has +2 Move.
- - The Farstriders expansion ? SSduplicate 7/13 (53.85%)  
362 Spoils of Battle Universal Ploy Play an upgrade card. This doesn't cost a glory point.
- - Spiteclaw's Swarm expansion - UCR2  
369 Trap Universal Ploy Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage.
- - The Chosen Axes expansion ? UCR2  
372 Twist the Knife Universal Ploy Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.
- - The Farstriders expansion ? UCR2  
376 Awakened Weapon Universal Upgrade You can re-roll one attack dice each time this fighter makes an Attack action.
- - Spiteclaw's Swarm expansion - UCR2  
389 Great Fortitude Universal Upgrade +1 Wounds.
- - Core set - SSduplicate 7/13 (53.85%)  
390 Great Speed Universal Upgrade +1 Move.
- - Core set - SSduplicate  
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - Core set - SSduplicate 8/13 (61.54%)  
395 Incredible Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2.
- - The Farstriders expansion - UCR3  
402 Legendary Swiftness Universal Upgrade +1 Move.
- - Ironskull's Boyz expansion - UCR2  
403 Light Armour Universal Upgrade Rolls of Critical successCritical success on a defence dice are no longer a success for this fighter. Roll an extra attack dice when this fighter make an Attack action.
- - The Chosen Axes expansion - UCR2  
420 Soultrap Universal Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success they suffer no damage and are not taken out of action, and you discard this upgrade.
- - Sepulchral Guard expansion ? -  
424 Tethered Spirit Universal Upgrade (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -