Faction

Magore's Fiends - Magore's Fiends


Card sets (9)

Core setSepulchral Guard expansionThe Chosen Axes expansionSpiteclaw's Swarm expansionMagore's Fiends expansionThe Farstriders expansionThe Eyes of the Nine expansionZarbag's Gitz expansionSteelheart's Champions expansion


Organised play

1 | 12 - NOT VALID

Objectives (12)

Total glory - 20
8 | 0 | 3 | 1

Gambits (11)

Magore's Fiends expansion - Blood Frenzy
  • FAQ: -
    -

Magore's Fiends expansion - Furious Inspiration
  • FAQ: -
    -

The Chosen Axes expansion - Fuelled by Fury
  • FAQ:

    Q: Which dice can I re-roll using Fuelled by Fury?


    A: Any of the attack dice that you choose. You could re-roll one or more specific dice, or all of the dice.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Inspiration Strikes
  • FAQ:

    Q: Can I play Inspiration Strikes on a fighter that is already Inspired?


    A: Yes.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - My Turn
  • FAQ:

    Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?


    A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.


    Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?


    A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Quick Thinker
  • FAQ: -
    -

The Chosen Axes expansion - Ready for Action
  • FAQ: -
    -

The Chosen Axes expansion - Trap
  • FAQ:

    Q: If a fighter is taken out of action by Trap, does that happen before or after they are driven back?


    A: After.


    Q: If a fighter is driven back by an Attack action that was not successful, and then Trap is played to deal damage to that fighter, is the Attack action considered to be successful?


    A: No. The damage is dealt by the ploy, not the Attack action.


    Q: I make an Attack action with my fighter, and after the dice are rolled it is determined that the Attack action is successful and will cause damage. My opponent plays Rebound as a reaction, but fails the roll so nothing happens. We continue to resolve the Attack action: my fighter deals the damage, and I choose to drive the target fighter back. Can I now play the Trap reaction?


    A: Yes. The trigger for Trap is after the fighter is driven back, which is a different trigger to when the Attack action is determined to be successful or not.


    Current as at official Nightvault Designer's Commentary, November 2018


The Farstriders expansion - Twist the Knife
  • FAQ: -
    -

Zarbag's Gitz expansion - Pit Trap
  • FAQ: -
    -

Upgrades (11)

Magore's Fiends expansion - Brutal Charge
  • FAQ: -
    -

Magore's Fiends expansion - Trophy Hunter
  • FAQ: -
    -

Spiteclaw's Swarm expansion - Awakened Weapon
  • FAQ: -
    -

Core set - Great Strength
  • FAQ: -
    -

Sepulchral Guard expansion - Helpful Whispers
  • FAQ: -
    -

The Farstriders expansion - Incredible Strength
  • FAQ: -
    -

Sepulchral Guard expansion - Soultrap
  • FAQ:

    Q: Can Soultrap still be used if the attacking player used Twist the Knife?


    A: Yes. Twist the Knife is used when it is determined that the Attack action will succeed, to increase the amount of damage the Attack action deals. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: Can Soultrap still be used if either player used Rebound?


    A: Yes. Rebound is used when it is determined that the Attack action would succeed. Soultrap is used when the fighter is taken out of action (so when the damage is dealt).


    Q: If an enemy fighter would be taken out of action by my fighter’s Attack action, but my opponent uses Soultrap or Last Chance so that they are not taken out of action, can I still drive that fighter back?


    A: Yes


    Q: Can any combination of the reactions on Last Chance, Last Lunge and Soultrap be made during the same Attack action?


    A: No.


    Current as at official Nightvault Designer's Commentary, November 2018


Magore's Fiends expansion - Tethered Spirit
  • Description:
    (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action
  • FAQ: -
    -

Core set - Total Offence
  • Description:
    (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase
  • FAQ: -
    -

Steelheart's Champions expansion - Potion of Grace
  • FAQ: -
    -

Zarbag's Gitz expansion - Potion of Rage
  • FAQ: -
    -

# Name Name Faction Type Description Glory Restrictions Set FAQ Tags
175 All the Better to Slay Them Magore's Fiends Objective Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter 1 - Magore's Fiends expansion - -
178 Khorne Sees Us Magore's Fiends Objective Score this immediately if your warband takes two or more enemy fighters out of action in a phase 1 - Magore's Fiends expansion - -
180 No Escape Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase 1 - Magore's Fiends expansion - -
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action 1 - Magore's Fiends expansion - -
184 Blood Frenzy Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both Hammer and Sword are successes for that Attack action - - Magore's Fiends expansion - -
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired - - Magore's Fiends expansion - -
194 Brutal Charge Magore's Fiends Upgrade Roll an extra attack dice when this fighter makes a Charge action - Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -
201 Trophy Hunter Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Magore Redhand Magore's Fiends expansion - -
234 Advancing Strike Universal Objective
Restricted
Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action
1 - The Farstriders expansion - -
236 Annihilation Universal Objective Score this in an end phase if all enemy fighters have been taken out of action 5 - Core set - SSduplicate
250 Crushing Force Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action 1 - Sepulchral Guard expansion - -
253 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - SSduplicate
257 Escalation Universal Objective
Restricted
Score this in an end phase if three or more upgrade cards were played in the preceding action phase
2 - Spiteclaw's Swarm expansion - -
327 Fuelled by Fury Universal Ploy You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation - - The Chosen Axes expansion ? -
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion ? -
334 Inspiration Strikes Universal Ploy Choose a friendly fighter. They become Inspired - - The Farstriders expansion ? -
343 My Turn Universal Ploy
Restricted
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them
- - Magore's Fiends expansion ? -
347 Quick Thinker Universal Ploy
Banned
Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase
- - The Farstriders expansion - -
348 Ready for Action Universal Ploy
Restricted
Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action
- - The Chosen Axes expansion - -
369 Trap Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that drives an enemy fighter back. The enemy fighter suffers 1 damage
- - The Chosen Axes expansion ? -
372 Twist the Knife Universal Ploy
Restricted
Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action
- - The Farstriders expansion - -
376 Awakened Weapon Universal Upgrade
Restricted
You can re-roll one attack dice each time this fighter makes an Attack action
- - Spiteclaw's Swarm expansion - -
391 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - - Core set - SSduplicate
393 Helpful Whispers Universal Upgrade
Restricted
If this fighter has no adjacent friendly fighters, rolls of Single Support are a success when they make an Attack action
- - Sepulchral Guard expansion - -
395 Incredible Strength Universal Upgrade
Restricted
+1 Damage to all Attack actions with a Range of 1 or 2
- - The Farstriders expansion - -
420 Soultrap Universal Upgrade
Restricted
Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade
- - Sepulchral Guard expansion ? -
424 Tethered Spirit Universal Upgrade
Restricted
(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action
- - Magore's Fiends expansion - -
431 Total Offence Universal Upgrade (Errata update) When this fighter makes their first Attack action in an activation or power step (other than an Attack action made as part of a Charge action), you can choose for that Attack action to have +2 Dice. If you do, this fighter cannot be activated again this phase - - Core set - -
N305 Combination Strike Universal Objective Score this in an end phase if you scored at least two objective cards in the preceding action phase 2 - Steelheart's Champions expansion - -
N373 Strong Start Universal Objective Score this immediately if the first fighter taken out of action in this round is an enemy fighter 1 - Steelheart's Champions expansion - -
N385 What Armour? Universal Objective Score this immediately if a friendly fighter's Attack action with Cleave succeeds 1 - The Eyes of the Nine expansion - -
N436 Pit Trap Universal Ploy
Restricted
Reaction: Play this after an Attack action that drives an enemy fighter back. They suffer 1 damage
- - Zarbag's Gitz expansion - -
N528 Potion of Grace Universal Upgrade Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token - - Steelheart's Champions expansion - -
N529 Potion of Rage Universal Upgrade Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved - - Zarbag's Gitz expansion - -