|176||Bane of Champions||Score this immediately if Riptooth takes an enemy leader out of action.||2||-||-||-|
|178||Khorne Sees Us||Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|180||No Escape||Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met).||1||-||-||-|
|183||Show of Strength||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|190||Furious Inspiration||Choose a friendly fighter. The become Inspired.||-||-||-||-|
|194||Brutal Charge||Roll an extra attack dice when this fighter makes a Charge action.||-||Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted||-||-|
|197||No Respite||Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them.||-||Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted||-||-|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|330||Healing Potion||Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them.||-||-||-||-|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|343||My Turn||Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.||-||-||?||-|
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|361||Spectral Wings||The first fighter to make a Move action in the next activation has +2 Move.||-||-||?||SSduplicate||9/24 (37.5%)|
|372||Twist the Knife||Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action.||-||-||?||-|
|378||Concealed Weapon||On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage.||-||-||-||-|
|389||Great Fortitude||+1 Wounds.||-||-||-||SSduplicate||9/24 (37.5%)|
1 Smash 2 2When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
3 Smash 2 2After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|420||Soultrap||Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade.||-||-||?||-|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|L32||Commanding Reach||Your leader's first Attack action with a Range of 1 that only targets a single fighter in the next activation has a Range of 2.||-||-||-||-|
|N302||Calculated Risk||Score this immediately if a friendly fighter makes a Move action through a lethal hex that damages them but doesn't take them out of action.
|N308||Dashed Hopes||Score this in an end phase if your warband took at least one Inspired enemy fighter out of action in the preceding action phase.||1||-||-||-|
|N322||Get Thee Hence||Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes.||1||-||?||-|
|N338||Keep Chopping||Score this in an end phase if your warband made an Attack action in four or more activations in the preceding action phase.||2||-||?||-||3/24 (12.5%)|
|N373||Strong Start||Score this immediately if the first fighter taken out of action in this round is an enemy fighter.||1||-||?||-||5/24 (20.83%)|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-||3/24 (12.5%)|
|N404||Countercharge||Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter.||-||-||?||-||2/24 (8.33%)|
|N432||Mirror Move||Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes.||-||-||?||-||2/24 (8.33%)|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
|N480||Blessing of Hydragos||Reaction: After this fighter's Attack action that succeeds, push this fighter up to two hexes.||-||-||-||-|
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/24 (29.17%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||16/24 (66.67%)|
|N527||Potion of Constitution||Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1.||-||-||-||-|
|N551||Tome of Vitality||Katophrane Tome
|N556||Warding Scroll||Reaction: After an enemy fighter's spell is cast, but before it is resolved, if this fighter is on the battlefield, discard this card. The spell is not cast.||-||-||-||-|