# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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176 | Bane of Champions |
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Score this immediately if Riptooth takes an enemy leader out of action. | 2 | - |
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- | - | |||
178 | Khorne Sees Us |
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Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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- | - | |||
180 | No Escape |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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183 | Show of Strength |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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188 | Daemonic Resilience |
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The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - |
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190 | Furious Inspiration |
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Choose a friendly fighter. The become Inspired. | - | - |
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193 | To the Victor, the Spoils |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards. | - | - |
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194 | Brutal Charge |
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Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted |
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- | - | |||
197 | No Respite |
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Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted |
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199 | Rage-fuelled Attacks |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage. | - | Zharkus the Bloodsighted |
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201 | Trophy Hunter |
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When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand |
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234 | Advancing Strike |
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Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - |
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247 | Conquest |
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Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - |
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? | SSduplicate | |||
250 | Crushing Force |
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Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action. | 1 | - |
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253 | Denial |
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Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - |
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- | SSduplicate | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
282 | Ploymaster |
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Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - |
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284 | Precise Use of Force |
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Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - |
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306 | Victory After Victory |
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Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - |
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331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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333 | Improvisation |
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Discard all power cards in your hand and draw three power cards. | - | - |
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334 | Inspiration Strikes |
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Choose a friendly fighter. They become Inspired. | - | - |
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343 | My Turn |
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Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - |
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347 | Quick Thinker |
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Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken Forsaken |
- | - |
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348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
358 | Shattershard |
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Choose an enemy fighter, and choose one of their upgrades. Roll an attack dice. On a roll of ![]() ![]() |
- | - |
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362 | Spoils of Battle |
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Play an upgrade card. This doesn't cost a glory point. | - | - |
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372 | Twist the Knife |
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Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - |
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373 | A Destiny to Meet |
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If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - |
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376 | Awakened Weapon |
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You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - |
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390 | Great Speed |
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+1 Move. | - | - |
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- | SSduplicate | |||
391 | Great Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | - |
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- | SSduplicate | 22/24 (91.67%) | ||
395 | Incredible Strength |
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+1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - |
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403 | Light Armour |
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Rolls of ![]() |
- | - |
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420 | Soultrap |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() Restricted |
- | - |
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? | - | |||
421 | Sprinter |
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+1 Move. | - | - |
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- | - |