# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
175 | All the Better to Slay Them | Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter. | 1 | - | - | - | ||||||
176 | Bane of Champions | Score this immediately if Riptooth takes an enemy leader out of action. | 2 | - | - | - | ||||||
177 | Bloody Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 3 | - | - | - | ||||||
178 | Khorne Sees Us | Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
179 | Kill! Kill Again! | Score this in an end phase if at least two fighters from each warband are out of action. | 1 | - | - | - | ||||||
180 | No Escape | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
183 | Show of Strength | Score this immediately if your leader takes an enemy fighter out of action. | 1 | - | - | - | ||||||
184 | Blood Frenzy | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both Smash and Fury are successes for that Attack action. | - | - | - | - | ||||||
188 | Daemonic Resilience | The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. | - | - | - | - | ||||||
189 | Fountain of Gore | Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation. | - | - | - | - | ||||||
190 | Furious Inspiration | Choose a friendly fighter. The become Inspired. | - | - | - | - | ||||||
191 | Glory to Khorne | Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
193 | To the Victor, the Spoils | Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards. | - | - | - | - | ||||||
194 | Brutal Charge | Roll an extra attack dice when this fighter makes a Charge action. | - | Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted | - | - | ||||||
195 | Daemonic Maw | 1 Fury 2 3 If this Attack action succeeds, remove one wound token from this fighter. |
- | Magore Redhand | - | - | ||||||
201 | Trophy Hunter | When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Magore Redhand | - | - | ||||||
244 | Chosen Champion | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
271 | Massive Assault | Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
340 | Mischievous Spirits | Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. | - | - | - | SSduplicate | ||||||
343 | My Turn | Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - | ? | - | ||||||
383 | Dark Darts | 3 Fury 3 1 |
- | - | - | SSduplicate | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
424 | Tethered Spirit | (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action. Restricted |
- | - | - | - | ||||||
427 | The Formless Key | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | SSduplicate | ||||||
433 | Trusted Defender | You can re-roll one defence dice for this fighter when they are the target of an Attack action. | - | - | ? | - | ||||||
N294 | Annihilation | Score this in an end phase if all enemy fighters have been taken out of action. | 5 | - | - | NVduplicate | ||||||
N306 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | NVduplicate | 2/37 (5.41%) | |||||
N310 | Denial | Score this in the third end phase if there are no enemy fighters in your territory. | 3 | - | - | NVduplicate | ||||||
N409 | Determined Effort | +1 Dice for the first Attack action in the next activation. | - | - | - | NVduplicate | ||||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 9/37 (24.32%) | |||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 17/37 (45.95%) | |||||
N505 | Great Speed | +1 Move. | - | - | - | NVduplicate | ||||||
N506 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | NVduplicate | 31/37 (83.78%) |