Faction

Magore's Fiends - Magore's Fiends


Card sets (2)

Magore's Fiends expansionNightvault core set


Organised play

0 | 3 - VALID

Objectives (12)

Magore's Fiends expansion - All the Better to Slay Them (1)
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Magore's Fiends expansion - Bane of Champions (2)
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Magore's Fiends expansion - Bloody Annihilation (3)
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Magore's Fiends expansion - Khorne Sees Us (1)
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Magore's Fiends expansion - Kill! Kill Again! (1)
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Magore's Fiends expansion - No Escape (1)
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Magore's Fiends expansion - Show of Strength (1)
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Magore's Fiends expansion - Chosen Champion (1)
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Magore's Fiends expansion - Massive Assault (1)
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Nightvault core set - Annihilation (5)
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Nightvault core set - Conquest (2)
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A: No.


    Current as of official Nightvault Designer's Commentary, June 2019


Nightvault core set - Denial (3)
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Total glory - 22
6 | 0 | 4 | 2

Gambits (11)

Magore's Fiends expansion - Blood Frenzy
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Magore's Fiends expansion - Daemonic Resilience
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Magore's Fiends expansion - Fountain of Gore
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Magore's Fiends expansion - Furious Inspiration
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Magore's Fiends expansion - Glory to Khorne
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Magore's Fiends expansion - To the Victor, the Spoils
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Magore's Fiends expansion - Hidden Paths
  • FAQ:

    Q: Hidden Paths says that the fighter is considered to have made a Move action. Does this count towards triggering cards like Quick Thinker, Kunnin’ But Brutal, and March of the Dead?


    A: The fighter gains a Move token but Hidden Paths is not a Move action (or, indeed, an action of any kind). This means that Quick Thinker and Kunnin’ But Brutal cannot be triggered by Hidden Paths (because there was no action to make the reaction to), and you cannot score Cover Ground from Hidden Paths (because it isn’t a Move action). However, as the fighter is considered to have made a Move action in that round, that fighter does count for March of the Dead when you check that in the end phase.


    Q: If my fighter hasn’t made a Move action but has one or more Move tokens (e.g. if they were chosen by Transfixing Stare), can I still use Hidden Paths on them?


    A: Yes.


    Current as of official Nightvault Designer's Commentary, June 2019


Magore's Fiends expansion - Mischievous Spirits
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Magore's Fiends expansion - My Turn
  • FAQ:

    Q: Can my opponent drive my fighter back with an Attack action before I make the reaction on My Turn?


    A: Yes. The reaction on My Turn happens after an Attack action, and if a fighter is driven back as part of an Attack action this happens during that Attack action.


    Q: Can the damage my fighter suffers from using Daemonic Weapon trigger My Turn, and if so in what order is it resolved?


    A: Yes. You would play My Turn after resolving the Daemonic Weapon Attack action.


    Q: Can the damage my fighter suffers from Shattering Terrain while making a Charge action trigger My Turn, and if so how is the this resolved?


    A: Yes. You would play My Turn after the Move action taken as part of the Charge action (this is when Shattering Terrain damages the fighter), resolve My Turn and then (assuming you still could) resolve the Attack action taken as part of the Charge action.


    Q: Can the damage that a wizard suffers when there are two or more Critical Hit symbols in their casting roll trigger the reaction on My Turn?


    A: If the spell they were attempting to cast was a spell Attack action, then yes. My Turn would be resolved after the spell is cast or after the spell fails.


    Q: I play My Turn, and push my fighter one hex, preparing to take an Attack action as granted by the card. My opponent plays Mirror Move – does the push granted by Mirror Move occur before or after the attack from My Turn?


    A: Before – it is a reaction to the push, and the push is completed before the Attack action.


    Current as of official Nightvault Designer's Commentary, June 2019


Nightvault core set - Determined Effort
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Nightvault core set - Sidestep
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11 | 0

Upgrades (11)

Magore's Fiends expansion - Brutal Charge
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Magore's Fiends expansion - Daemonic Maw
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Magore's Fiends expansion - Trophy Hunter
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Magore's Fiends expansion - Dark Darts
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Magore's Fiends expansion - Deathly Fortitude
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Magore's Fiends expansion - Tethered Spirit
  • Description:
    (Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
  • FAQ:

    Q: If I play Last Chance or use the reaction on Tethered Spirit or Soultrap during an Attack action to save my fighter, is the Attack action successful?


    A: No.


    Current as of official Nightvault Designer's Commentary, June 2019


Magore's Fiends expansion - The Formless Key
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Magore's Fiends expansion - Trusted Defender
  • FAQ:

    Q: Do Champion’s Fortitude and Trusted Defender have the same effect?


    A: Yes. If a fighter has both upgrades, you can re-roll up to two defence dice in their defence rolls (but not the same dice twice).


    Q: Which rolls does Trusted Defender affect?


    A: Only defence rolls.


    Current as of official Nightvault Designer's Commentary, June 2019


Nightvault core set - Great Fortitude
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Nightvault core set - Great Speed
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Nightvault core set - Great Strength
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# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
175 All the Better to Slay Them Magore's Fiends Objective Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter. 1 - Magore's Fiends expansion - -  
176 Bane of Champions Magore's Fiends Objective Score this immediately if Riptooth takes an enemy leader out of action. 2 - Magore's Fiends expansion - -  
177 Bloody Annihilation Magore's Fiends Objective Score this in an end phase if all enemy fighters have been taken out of action. 3 - Magore's Fiends expansion - -  
178 Khorne Sees Us Magore's Fiends Objective Score this immediately if your warband takes two or more enemy fighters out of action in a phase. (Able to be scored if you draw this card after the condition was met). 1 - Magore's Fiends expansion - -  
179 Kill! Kill Again! Magore's Fiends Objective Score this in an end phase if at least two fighters from each warband are out of action. 1 - Magore's Fiends expansion - -  
180 No Escape Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). 1 - Magore's Fiends expansion - -  
183 Show of Strength Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action. 1 - Magore's Fiends expansion - -  
184 Blood Frenzy Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both HammerSmash and SwordFury are successes for that Attack action. - - Magore's Fiends expansion - -  
188 Daemonic Resilience Magore's Fiends Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage. - - Magore's Fiends expansion - -  
189 Fountain of Gore Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation. - - Magore's Fiends expansion - -  
190 Furious Inspiration Magore's Fiends Ploy Choose a friendly fighter. The become Inspired. - - Magore's Fiends expansion - -  
191 Glory to Khorne Magore's Fiends Ploy Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation. - - Magore's Fiends expansion - -  
193 To the Victor, the Spoils Magore's Fiends Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards. - - Magore's Fiends expansion - -  
194 Brutal Charge Magore's Fiends Upgrade Roll an extra attack dice when this fighter makes a Charge action. - Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -  
195 Daemonic Maw Magore's Fiends Upgrade

Hex 1 SwordFury 2 Damage 3

If this Attack action succeeds, remove one wound token from this fighter.
- Magore Redhand Magore's Fiends expansion - -  
201 Trophy Hunter Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point. - Magore Redhand Magore's Fiends expansion - -  
244 Chosen Champion Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades. 1 - Magore's Fiends expansion - -  
271 Massive Assault Universal Objective Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included). (Able to be scored if you draw this card after the condition was met). 1 - Magore's Fiends expansion - - 2/33 (6.06%)  
331 Hidden Paths Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. - - Magore's Fiends expansion ? - 28/33 (84.85%)  
340 Mischievous Spirits Universal Ploy Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. - - Magore's Fiends expansion - - 2/33 (6.06%)  
343 My Turn Universal Ploy
Restricted
Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them.
- - Magore's Fiends expansion ? -  
383 Dark Darts Universal Upgrade

Hex 3 SwordFury 3 Damage 1
Cleave

- - Magore's Fiends expansion - - 2/33 (6.06%)  
384 Deathly Fortitude Universal Upgrade
Restricted
-2 Move, +2 Wounds.
- - Magore's Fiends expansion - - 3/33 (9.09%)  
424 Tethered Spirit Universal Upgrade
Restricted
(Errata update) Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a BlockBlock or Critical successCritical success place them on any starting hex in your territory, ignore the damage and discard this upgrade (they cannot be driven back). If you cannot, they are taken out of action.
- - Magore's Fiends expansion ? -  
427 The Formless Key Universal Upgrade If this fighter is holding an objective in the third end phase, score 1 glory point. - - Magore's Fiends expansion - - 3/33 (9.09%)  
433 Trusted Defender Universal Upgrade You can re-roll one defence dice for this fighter when they are the target of an Attack action. - - Magore's Fiends expansion ? -  
N294 Annihilation Universal Objective Score this in an end phase if all enemy fighters have been taken out of action. 5 - Nightvault core set - NVduplicate  
N306 Conquest Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory. 2 - Nightvault core set ? NVduplicate  
N310 Denial Universal Objective Score this in the third end phase if there are no enemy fighters in your territory. 3 - Nightvault core set - NVduplicate  
N409 Determined Effort Universal Ploy +1 Dice for the first Attack action in the next activation. - - Nightvault core set - -  
N446 Sidestep Universal Ploy Choose a friendly fighter and push them one hex. - - Nightvault core set - NVduplicate 2/33 (6.06%)  
N504 Great Fortitude Universal Upgrade +1 Wounds. - - Nightvault core set - NVduplicate 14/33 (42.42%)  
N505 Great Speed Universal Upgrade +1 Move. - - Nightvault core set - NVduplicate  
N506 Great Strength Universal Upgrade +1 Damage to all Attack actions with a Range of 1 or 2. - - Nightvault core set - NVduplicate 16/33 (48.48%)