Combo Rats Live Deck
|164||There Are Always More||Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.||-||-||?||-|
|165||Black Hunger||This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence).||-||Hungering Skaven||?||-|
|167||Expendable||(Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way.||-||Lurking Skaven, Hungering Skaven, Festering Skaven||-||-|
|B281||Gathered Momentum||Surge, Hybrid: Score this immediately
If: You score your second or subsequent surge objective card in a phase
Or: A friendly fighter makes a Charge action and ends that action five or more hexes from the hex in which they began the action.
|B282||Hidden Purpose||Surge: Score this immediately after an activation if your warband holds two or more objectives.||1||-||-||-||27/56 (48.21%)|
|B288||Master of Battle||Score this in an end phase if one surviving friendly fighter took three or more actions in the previous phase.||1||-||-||-||12/56 (21.43%)|
|B300||Set the Tempo||Dual: Score this in an end phase
If: You have scored 2 or more dual objective cards and 2 or more hybrid objective cards
And: You have scored 6 or more objective cards.
|B301||Show of Force||Surge, Hybrid: Score this immediately after an activation
If: Three or more friendly fighters are in enemy territory
Or: One or more friendly fighters each have three or more upgrades.
|B306||Swift Capture||Surge, Dual: Score this immediately after an activation
If: Your warband holds one or more objectives in friendly territory
And: Your warband holds one or more objectives in enemy territory.
|B375||Unnatural Truce||Draw up to two power cards. Each other player draws up to one power card.||-||-||-||-||27/56 (48.21%)|
|A20||Winded||Choose one friendly fighter that has one or more upgrades with Combo, and one enemy fighter adjacent to that fighter. Then spend 1 glory point. If you do give the chosen enemy fighter one Charge token.||-||-||-||-|
1 Smash 2 2Reaction: After this fighter's successful Attack action with Combo, make this Attack action. It must target the same fighter. When made in this way, this Attack action has +1 Dice and +1 Damage.
1 Fury 3 2
|DC267||Clean Kills||Dual: Score this in an end phase if:
Enemy fighters with a combined Wounds characteristic of 6 or more are out of action
And: No enemy fighter has one or more wound counters.
|DC273||Everything to Prove||Surge, Hybrid: Score this immediately after an activation if:
An opponent has the Primacy token
Or: There is one or more surviving friendly Quarry and you have the Primacy token.
|DC294||Martial Adept||Hybrid: Score this in an end phase if:
One or more friendly fighters each have two or more Attack action upgrades
Or: one or more friendly fighters each have three or more upgrades.
|DC296||Moment of Glory||Surge, Dual: Score this immediately after an activation if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter is Inspired.
|DC336||Underdog||Hybrid: Score this in an end phase if:
An opponent has the Primacy token
Or: Each opponent has scored 3 or more objective cards more than you.
|DC347||Carnivores All||Starting with you, each player can choose one or more fighters from their warband. Give each chosen fighter one Hunger counter.
Each fighter with two or more Hunger counters is a Hunter. This effect persists until the end of the round.
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||6/56 (10.71%)|
|DC398||Punching Up||Choose one fighter with the lowest Wounds characteristic of any surviving fighters. In the next activation, that fighter is a Hunter and has +1 Dice and +1 Damage to their Range 1 and Range 2 Attack actions.||-||-||-||-||3/56 (5.36%)|
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate|
|E32||Inspired Command||Choose one friendly fighter other than your leader and pick one: push the chosen fighter 1 hex, or give the chosen fighter one Guard token.||-||Leader||-||NewestDuplicate|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||19/56 (33.93%)|
|E57||Quickening Greaves||In each round, you can do one of the following: push this fighter 1 hex before the roll to determine who has the first activation. or push this fighter 1 hex after the final power step.||-||-||?||NewestDuplicate|
|AM17||Omega's Offering||Choose one friendly fighter and put one glory point on this card. Ater the chosen fighter is taken out of action by an enemy warband, you gain the glory point on this card. This effect persists until the chosen fighter is taken out of action.||-||-||-||-|
|AM21||Berserker Rage||+1 Dice and +1 Damage to this fighter's Range 1 Attack actions.
During Attack actions that target this fighter, skip the defence roll in the combat sequence for that Attack action. This fighter is considered to have rolled 0 successes in their defence roll.
1 Smash 2 1Rolls of Smash and Fury are successes for attack rolls for this Attack action.
Reaction: After this fighter's successful Attack action with Combo, make this Attack action. It must target the same fighter. When made in this way, +2 Damage to this Attack action.
1 Smash 2 1