|154||Skritch is the Greatest, Yes-yes||Score this immediately if your leader takes an enemy fighter out of action.||1||-||-||-|
|159||Musk of Fear||Choose a friendly fighter and put them on Guard.||-||-||-||-|
|161||Scratching in the Shadows||Choose an enemy fighter and push them one hex.||-||-||-||-|
|164||There Are Always More||Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex.||-||-||?||-|
|243||Change of Tactics||Score this immediately if a friendly fighter on Guard makes a Charge action.||1||-||-||UCR2|
|257||Escalation||Score this in an end phase if three or more upgrade cards were played in the preceding action phase.||2||-||?||-|
|272||Master of War||Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round.||1||-||-||-|
|296||Tactical Supremacy 1-2||Score this in an end phase if you hold objectives 1 and 2.||2||-||-||SSduplicate|
|297||Tactical Supremacy 3-4||Score this in an end phase if you hold objectives 3 and 4.||2||-||-||SSduplicate|
|331||Hidden Paths||Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action.||-||-||?||-|
|336||Last Chance||Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter.
|348||Ready for Action||Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action.||-||-||?||-|
|349||Rebound||Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back.
|374||Acrobatic||If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action.||-||-||?||UCR2|
3 Fury 3 1
1 Fury 3 3When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.
|426||The Dazzling Key||If this fighter is holding objective 4 in the third end phase, score 2 glory points.||-||-||-||SSduplicate|
|429||The Hallowed Key||If this fighter is holding objective 1 in the third end phase, score 2 glory points.||-||-||-||UCR1|
|L24||Shining Example||Score this in an end phase if your leader is on the battlefield and Inspired.||1||-||-||-|
|N319||Fired Up||Score this in an end phase if at least one surviving friendly fighter is Inspired.||1||-||-||-||9/13 (69.23%)|
|N340||Keep Them Guessing||(Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction).
|N343||Longstrider||Score this immediately when a friendly fighter makes their second or subsequent Move action in a single action phase.
|N376||Tactical Supremacy 1-4||Score this in an end phase if you hold objectives 1 and 4.||2||-||-||-|
|N385||What Armour?||Score this immediately if a friendly fighter's Attack action with Cleave succeeds.||1||-||-||-|
|N403||Confusion||Choose two fighters that are adjacent to each other and switch them.||-||-||-||NVduplicate||3/13 (23.08%)|
|N432||Mirror Move||Reaction: Play this after an opponent pushes a fighter. Choose a different fighter and push them the same number of hexes.||-||-||?||-|
|N446||Sidestep||Choose a friendly fighter and push them one hex.||-||-||-||NVduplicate||3/13 (23.08%)|
|N467||Transfixing Stare||Choose an enemy fighter within two hexes of a friendly fighter and place a Move token next to them.
|N503||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||-||7/13 (53.85%)|
|N506||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||NVduplicate||8/13 (61.54%)|
1 Smash 2 2When a fighter makes this Attack action, choose Cleave or Knockback 1. This Attack action has that rule in this activation.
|N528||Potion of Grace||Reaction: After a Move token is placed next to this fighter, discard this card. Remove that token.||-||-||-||-|
|N529||Potion of Rage||Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved.||-||-||?||-||7/13 (53.85%)|
|N550||Tome of Offerings||Katophrane Tome
If this fighter takes an enemy fighter out of action, gain 1 additional glory point.