# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
146 | Arm's Length | Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters. Forsaken Forsaken |
1 | - | - | - | ||||||
154 | Skritch is the Greatest, Yes-yes | Score this immediately if your leader takes an enemy fighter out of action. Forsaken Forsaken |
1 | - | - | - | ||||||
159 | Musk of Fear | Choose a friendly fighter and put them on Guard. Forsaken Forsaken |
- | - | - | - | ||||||
161 | Scratching in the Shadows | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
164 | There Are Always More | Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. Forsaken Forsaken |
- | - | ? | - | ||||||
167 | Expendable | (Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. Forsaken Forsaken |
- | Lurking Skaven, Hungering Skaven, Festering Skaven | - | - | ||||||
170 | Skitter-scurry | Reaction: After any action that this fighter makes, you can push this fighter one hex. Forsaken Forsaken |
- | Skritch Spiteclaw, Krrk the Almost-Trusted | ? | - | ||||||
171 | Sneaky Stab-stab | You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action. Forsaken Forsaken |
- | - | ? | - | ||||||
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
257 | Escalation | Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - | ? | - | ||||||
272 | Master of War | Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - | - | - | ||||||
282 | Ploymaster | Score this in an end phase if you played three or more ploys in the preceding action phase. | 1 | - | - | - | ||||||
291 | Superior Tactician | Score this in the third end phase if you have scored six or more other objective cards. Restricted |
3 | - | - | - | ||||||
305 | Victorious Duel | Score this immediately if your leader takes an enemy leader out of action. | 2 | - | - | SSduplicate | ||||||
311 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | SSduplicate | 3/37 (8.11%) | |||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 8/37 (21.62%) | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
350 | Reflected Injury | Choose a friendly fighter with at least one wound token, and an adjacent enemy fighter. The enemy fighter suffers 1 damage. | - | - | - | - | ||||||
360 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | SSduplicate | 9/37 (24.32%) | |||||
374 | Acrobatic | If this fighter has a Dodge Defence characteristic or has a Block Defence characteristic but is on Guard, roll an extra defence dice when they are the target of an Attack action. | - | - | ? | - | ||||||
382 | Daemonic Weapon | 1 Smash 2 3 Each time this fighter makes this Attack action, they first suffer 1 damage. |
- | - | ? | - | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 31/37 (83.78%) | |||||
409 | Shadeglass Axe | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 1 Smash 2 2 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage.3 Smash 2 2 After a fighter makes this Attack action, discard this upgrade. On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
L24 | Shining Example | Score this in an end phase if your leader is on the battlefield and Inspired. | 1 | - | - | - | ||||||
N317 | Extreme Flank | Score this in an end phase if there is a friendly fighter on an edge hex and another friendly fighter on an edge hex on the opposite edge of the battlefield to the first fighter. Where there is more than one opposite edge, it must be the furthest of these edges. Forsaken |
2 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N501 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. If you score a critical hit when making an Attack action with this fighter, that Attack action has +1 Damage. Restricted |
- | - | - | NVduplicate | 5/37 (13.51%) | |||||
N527 | Potion of Constitution | Reaction: During an Attack action or gambit that will damage this fighter, discard this card. Reduce the damage suffered by 1, to a minimum of 1. | - | - | - | - |